Social Fun

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Mar 062008
 

Moroagh’s excellent blog continues to have thought-provoking pieces on game design. This time around it’s a great post on social fun, looking at an often neglected quadrant of Nicole Lazzaro’s four types of fun.

Social and Family Gaming #3: Fun and being social « Thoughts on Moroagh – MMORPGs and other distractions

This is an important aspect of family gaming that doesn’t fit the all to heavy if not pure challenge model of “hard fun” alone. We play social games not just to gloat and be proud of the achievement of our beloved ones. We also play social games to socially interact, learn about each other, foster social skills, form bonds, explore others in a safe context of an artificial game environment, learn to cooperate, learn to give in, learn to support, learn to empathize, learn to see things from someone else’s perspective, learn to argue with grace, learn to be able to accept that multiple points of view are present, learn to cope with interpersonal frustrations, learn to unwind together. And of course learning to not gloat and be a graceful winner as much as a proud and respectful loser.

A lot of social behaviors are about the ability to not win for the sake of someone else, to forgo competition for the sake of preserving a social bond, to seek activities that are cooperative rather than competitive.

I couldn’t agree more; and yet, the picture is pretty tangled.

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Core of Fun audio

 Posted by (Visited 4136 times)  Game talk  Tagged with: , , ,
Mar 042008
 

ETech is on this year again, and this time I am not attending — too busy at work, even though it’s right here in town. Alas! Lots of friends are here and I won’t get to see most of them.

Coincidentally, my keynote there from last year on The Core of Fun is now available as audio from IT Conversations as a free download or stream.

Boy, it’s weird to listen to yourself!

New crossgender play stats

 Posted by (Visited 8555 times)  Game talk  Tagged with:
Mar 042008
 

Majority of women, men swap gender in MMOs – Joystiq

A recent study called Gender Swapping and Socialising in Cyberspace revealed that 70 percent of women and 54 percent of men swap their genders when playing online games.

This is interesting because it doesn’t even remotely match the statistics from older worlds, where gender-swapping was done mostly by males — and to a far lesser degree.  Interesting to speculate on why it might be different now. I presume that the study is based on WoW…