Losing MUD history

 Posted by (Visited 23432 times)  Game talk  Tagged with:
Jan 052009
 

QBlog writes on the controversy going on over the possible deletion of the article on Threshold MUD. I’ve run into the fact that Wikipedia isn’t a great resource for research into the history of virtual worlds many times before; the articles are of wildly uneven quality, and a recent crappy game can have pages and pages worth of content, whereas historically interesting stuff doesn’t.

LegendMUD’s entry was deleted without even a debate a while ago, despite there being other articles that reference it and point to it, including a whole page on the Karyn affair. Worlds of Carnage has no page at all, despite it serving as the incubation place for scripting in DikuMUDs and for many developers who went on to work on the first wave of MMOs in the US. At least there’s a good DartMUD page.

Curiously, I am used as a reference or citation many times in Wikipedia, yet I suspect my writings would not meet Wikipedia’s guidelines. The challenge here is creating material that does — with so much existing only as oral history or as community-driven sites, little will qualify to be in Wikipedia, with the result that the history is often lost.

This is also the gripe I have about my own entry… very cool that I have one at all (though it came up for deletion once too! Morgan saved it) but it makes no real mention of why I should have one, which makes it read just like a resume. There’s no mention of game grammar, theory of fun, “worldy” MMORPGs, online game design patterns, the timeline, avatar rights, or community management — though it managed to find time to mention that I played MUME for a bit — even though I played dozens of muds as long as I played MUME.

This isn’t just me being whiny about my entry… Bartle’s entry spends more time on whether he is controversial when discussing WoW, than on the core philosophical statement in his writings, which include the ideas that virtual worlds are means of self-discovery, and that they are artistic statements by designers.

Now, I love Wikipedia, and use it all the time. But I am at a loss as to how to help out the Threshold entry, or in general help the cause of VW history there. This sort of thing is why people (ahem) end up setting up their own timelines instead. 🙂

Jan 042009
 

Between Left 4 Dead, and The Last Guy, I think something got into my head. 😉

Since the Zombies Came

Since the zombies came, you can’t get decent sushi;
Zombie sludge, it spoils fish like nothing doing.
And all the second hand stores, they had to close up shop…
Stains just don’t wash out the way they used to, do they?

Stuff that’s better – well, the horror flicks, of course. Duh.
Extras just show up. And don’t need paid, or credit.
Watch at home, though! Darkened cineplexes…
Real bad news. Though crowds are thinner at the malls now.

‘Sides, the zombies, mostly peaceful, right? Like yoga,
Tai chi, meditation, all that shit. OMMMM, then
Nom nom BRAAAIIIINS. They mostly stand and stare in corners
Seeing into places we cannot with jelly

Eyes and dreaming of the sushi and the clothes, the
Pay and credit, ordinary hungers (BRAAAIIIINS), good
Posture, faces still intact, more moods than one… sad.
Pity them; resent them, for the sushi’s sake.

Worse? It could be worse, sure. Aliens are worse, right?
Zombies get you, BRAAAIIIINS, you’re dead, undead, whatever.
Aliens, you live on screaming, tentacles in
Awkward places, slaved. I’d rather eat my friends, thanks.

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Revisiting the Laws

 Posted by (Visited 6877 times)  Game talk  Tagged with: ,
Jan 032009
 

No, not me. Razakius, over at Razakius.com, who is working on what looks like an ongoing project to revisit every Law of Online World Design.

This does happen every few years — someone decides to do a series revisiting them. I think this is healthy. The last new Law was “Socialization requires downtime,” which was a while ago.

One of the nicest things about the Laws, I think, is that when you read them they are so clearly high level that so many of the little design cul-de-sacs the Diku genre has fallen into are obviously not applicable. Nobody has asked for “PvP is evil” or “PvP must always be in RvR form” or some such to be put on there, for example.

On the other hand… never had to remove one yet, either. Not sure whether that is troubling or not!