Jun 052009
 

Lots of events have been happening in Metaplace lately, but this one, you might guess, is near and dear to my heart: a poetry open mic. 🙂 It is happening in WritersForumWorld in about half an hour (1pm Pacific time).

The WritersForum guys have been working to try to get a virtual workshop going as well.

We’re gearing up soon for even more events, so it’s worth following along with the events calendar. In the meantime, stop by for this one!

State of Play VI

 Posted by (Visited 6171 times)  Game talk  Tagged with: , ,
Jun 052009
 

State of Play VI is coming up June 19th and 20th, and I will be keynoting there and doing lots of Metaplace demoing.

I’m looking forward to this one — I haven’t made it to a State of Play conference since the first one, and it was incredibly stimulating. A great group of folks is gathering there this year, and the topics are nice and meaty: kids’ worlds, whether virtual worlds have reached a plateau, recent policy developments, and even government worries about terrorism. There’s also a Graduate Student Symposium where students will present their research.

Here’s the press release:

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David Eddings RIP

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Jun 042009
 

The Guardian is reporting that David Eddings has died.

I stopped reading Eddings long ago, but for me mention of him or The Belgariad (books 1-3, books 4 & 5) will always conjure up sundrenched days in Barbados, where I lived when I first read him. We haunted Cave Shepherd (a duty-free department store) on Broad Street searching for imported American paperbacks, because most bookstores in Barbados carried just “beach reading” at the time, and that meant almost nothing a budding geek would read.

They were sunny books, in the end, part of that wave of light fantasy in the late 70s and 80s when there was a lot less gore and a lot more humor in your swordplay (well, except for the Thomas Covenant books, which I read at the same time). I remember a frisson of awe when I thought that The Prophecy that guided the action in the novel (unusually, a speaking character in the books) was actually the author himself talking straight to his protagonist. I also recall my disappointment when it became clear that the book wasn’t nearly as gutsy as that. By the time we got to The Malloreon (books 1-3, books 4 & 5), my writerly mind had started mapping the action chapter by chapter, noting that there was actually the same set of characters and even broadly the same set of actions occurring in the same order — talk about a formula!

But it doesn’t matter — like so many other books, they were perfect for an age, and an ageless time in this case — 15 years old and bicycling around, hacking away at some game programming, a light introduction to metafiction and a paperback in my back pocket.

Jun 032009
 

I’m on the MediaSnackers Rezed Podcast#33 today, for maybe five minutes worth of talk about Metaplace, particularly uses for education. The bulk of the podcast though, is about the fascinating project Quest Atlantis out of the Indiana University School of Education.

For example, after students have begun to learn about potential causes of the fish demise in Taiga Park, they are asked to make a recommendation about how to resolve the issue. In making this decision, students have to consider their conceptual tools (i.e. understanding eutrophication, erosion, and overfishing) in order to make a recommendation about what to do (i.e. stop the indigenous people from farming, tell the loggers they can no longer cut trees in the park, or shut down the game fishing company). In making these decisions, students engage in projective consequentiality: they have to consider what their use of particular tools tells them about the context that they are working with. After making a recommendation, students travel 20 years forward in game time, and see the results of their recommendations (experiential consequentiality). At that point students are asked to reflect on the implications of their disciplinary recommendations on the context, thus serving to re-couple content with context.

Worlds.com patent update

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Jun 022009
 

Virtual Worlds News has a report that tomorrow may see some developments in the Worlds.com patent case; apparently Article One Partners, the folks who were crowdsourcing finding prior art, will be posting something…

…announcing the outcome of a Patent Validity Study it conducted on the Worlds.com complaint.

“With verification of outside counsel, Article One Partners has identified prior art that can show the Worlds.com patent to be invalid,” the organization said in a statement. The group said it would post the prior art on its web site, although at press time the art had yet to be posted.

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