AGDC: Games Are Math writeup
(Visited 7013 times)Sep 182009
Xemu’s Long-Winded Game Industry Ramblings :: AGDC ’09: Raph Koster on Games and Math is a liveblog of the talk I gave a couple of hours ago here at GDCAustin.
The talk was first a very brief intro to game grammar approaches, followed by digging into the math behind very common game mechanics that have stood the test of time, and then lastly a look at some of the “bugs” in human cognition that games tend to exploit. It was supposed to be an intermediate talk, not superadvanced, so I hope I hit the right levelof complexity for everyone!
The room was pretty packed — 300 people, I am told! There’s also commentary on Twitter if you go looking.
I will try to get the slides up soon.
3 Responses to “AGDC: Games Are Math writeup”
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Hi Raph,
In your talk, you mentioned that you liked the game Strategic War. I did some looking, and the only mention of it that I could find was in this 2009 paper from the North Carolina School of Science and Mathematics which describes several math games.
From the paper:
Is this the game that you were talking about?
Thanks,
— Jeremy
I wouldn’t say I said I liked it, just that it was an example of that particular math problem. 🙂
The variant I know did not use the spoils of war pile. Basically, it was like classic War where you shuffle the deck, split it, and each run through it until all the cards are in the hands of one player — except that in strategic war, you have a hand, and you choose which card to play against the opponent.
[…] Koster points out several times (1 2 3) a game is basically an interface to solve an inner math problem. The underlying mechanic is […]