GDCA: Schubert on The Loner
(Visited 7815 times)Sep 232009
Gamespot has a writeup, and Damion has posted his slides. I missed the talk, but it sounds like it was a good one!
“The irony of being alone in an MMO is inescapable. Being a loner is OK, but feeling lonely is not.”–Schubert, on why even solo players care about a well-populated world.
via Old Republic dev discusses massively multiplayer loners – News at GameSpot.
3 Responses to “GDCA: Schubert on The Loner”
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This is a greatly useful presentation!
While I already vaguely understood most of the subject matter, this makes it a lot clearer. Thanks for sharing, Raph.
The article covered all the bases, but the most compelling reason to support solo play (loner? please) in my book is that it enables group play.
Unless you belong to a group of players who all log on at the same time every night, people are going to trickle in. They’ll invariably pop on line and check to see if anyone in the group is playing, and if there’s nothing for them to do solo they’ll either seek out another group they belong to, or simply log out. This cycle can repeat indefinitely, but if there’s even just one member of the group willing to stay online by themselves the dynamic changes completely and in short order the group will reach a sustainable level for the rest of the evening.
Seems Damion and I have some same-brain-wavelength stuff going on…
I wonder how large a market segment The Loner actually accounts for.
I suppose BioWare’s upcoming MMORPG will show just how much of a single-player RPG you can shoehorn into the MMO genre 🙂