Flash for smartphones this fall

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Jun 232009
 

Flash Player 10 beta coming to most smartphones this fall, says CNet. This was promised last year, (see this YouTube video showing the Flash movie playing on an Android Phone, from last November) but now there’s a date.

In a Q2 audio press release, Adobe CEO Shantanu Narayen confirmed that Adobe will release a beta version of Flash Player 10 in October for a number of smartphone browsers, including Windows Mobile, Google Android, Palm WebOS, and Symbian. In addition, Narayen said ARM, Nvidia, Broadcom, Intel, Texas Instruments, and Qualcomm are currently optimizing the player for their products.

No iPhone, probably because they are betting on JavaScript instead?

State of Play reports

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Jun 212009
 

I didn’t liveblog, but others did!

Tim Burke at Easily Distracted has a series of liveblog posts.

TerraNova has a thread.

Virtual Learning Worlds has a bunch of posts too:

Hakawi Tech also has several posts:

I think that I will try to write up some of the specific things I was trying to get across in the keynote as a blog post at some point, because the vaious blogs and notes all seem somewhat partial in one way or another… are backchannels damaging liveblogging? In any case, here’s the backchannels, which may not make too much sense without the original actual content being commented on!

  • gsssop « Today’s Meet is the web-based backchannel for the conference, including the rather fascinating (and to my mind, somewhat jarring) responses to the panel I was on.

Off to New York for State of Play

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Jun 182009
 

I am flying off to New York in about two hours for State of Play VI. If I have the chance, I will liveblog some of the sessions… but last few conferences, I failed miserably at that, so we’ll see. 🙂

I’ll be giving a keynote all about Metaplace, and also be on a panel on the issue of whether or not virtual worlds have hit a design plateau.

I plan to be live in Metaplace tomorrow around 9:15am Eastern time, so if anyone wants to show up in Central around then, you can wave hi to all the conference folks!

More homeless Sims: interview with creator

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Jun 182009
 

On CrunchGear, of all places.

Why is this important now? After all, MMORPGs give you real human interaction on a grand scale. Why simulate it?

While I am a huge fan of the potential of virtual worlds, I don’t think this kind of experimenting could be done in an online environment using other players. MMOs aren’t a recreation of life as The Sims is. Nobody is in danger of starvation, nobody is living a difficult life in a virtual world, and if you tried roleplaying it, you wouldn’t get genuine responses.

— Interview: Rob Burkinshaw, game designer and creator of homeless Sims.

Jun 172009
 

1-btbuttonWe’ve worked hard to make Metaplace as easy to use as possible, but there’s still people with different learning styles and who prefer to be shown something rather than learn from tutorials or experimentation.

Users Chooseareality and KStarfire are running interactive classes on basic building, using the Behavior Tool (one of the coolest Metaplace features, IMHO), editing the map, etc. The next one is on Friday, and is about

…how to use the tools under “Shape The World”, such as resizing and coloring your map, place properties, tiles, camera settings, and terrain tools.

btyoutube_2

The Behavior Tool, on the YouTube behavior page

Upcoming ones are on the Behavior Tool on the 23rd and placing objects on the 24th.

You have to sign up for these in advance, because these guys have made very cool interactive classrooms for them, where each user gets their own “workstation” to try stuff out.

I don’t think I have written about the Behavior Tool before… The cool thing about the Behavior Tool is that it gives an easy way for non-scripters to add behaviors to objects without needing to code. Not just stuff like “play YouTube video” (though that’s in there, of course!) but also things like AI behaviors, web integration, game system stuff — whatever.

What’s more, many of the scripters create behaviors for this tool and put them on the marketplace. So you can buy something like a movement system, or an aggro behavior, or a dialogue system, and attach it to objects this way. Scripters can decide what fields are exposed for casual users, and they show up as simple sliders, type in fields, color pickers, that sort of thing, so the behavior can be easy to use. There’s a nice Wiki tutorial on using the BT here, and Lunarraid, one of our users, has been adding tutorials for each of the standard behaviors.