Defining persistence for MMOs

 Posted by (Visited 10347 times)  Game talk  Tagged with: ,
Jun 012009
 

Massively asks, “Are MMOs truly as persistent as they claim?”, prompted by a blog post over at Player vs Developer. The Massively piece actually takes off in quite a different direction than the original blog post, because the post is about how much game developer changes to balance and systems affect the perceived value of a given character. But the question that Massively asks is more direct: are MMOs really that persistent?

And the answer is unequivocally no.

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Koinup Rocking the Metaverse

 Posted by (Visited 10688 times)  Game talk, Music  Tagged with: ,
Jun 012009
 

The Koinup “Rocking the Metaverse” live music tour is hitting Metaplace tomorrow, Tuesday June 2nd, at 1pm Pacific time, after having been to Orange Island in Second Life, and ReactionGrid (an OpenSim world). After Metaplace comes Twinity. There’s a great line-up, too:

The guys here made an awesome custom music venue for it complete with all sorts of cool stuff for musicians and promoters, including stuff like lighting controls, a VIP area with bouncers, a cool audience feedback system that uses crowd metrics to drive applause audio, and event metrics so that performers can see how many attended and for how long.

There will be teleporters available from Metaplace Central, or you can jump straight to the world. You can RSVP on Facebook if you like. More details are here.

I’m looking forward to this — we’ve had several live music events already in Metaplace, and they are always a blast. This will be the largest to date, and Koinup has done a great job organizing the event.

Some offbeat hard-boiled reading

 Posted by (Visited 5856 times)  Reading  Tagged with: ,
May 312009
 

Sometimes hard-boiled stuff pops up in genres you wouldn’t expect it. I mean, I think most fantasy fans are probably familiar by now with Butcher’s Dresden series (start with Storm Front). But I suspect most haven’t taken a deeper look and found Liz Williams’ Detective Inspector Chen series, set in a future Singapore where all mythologies are apparently real. The first one is Snake Agent, and there are two more after that, The Demon and the City and Precious Dragon. Inspector Chen works the supernatural beat, dealing especially with cases where Hell and Heaven intercede, and ends up partnered with a demon. He’s got a motley assortment of sidekicks, and the tone moves from gritty to somewhat madcap.

Similarly, I have recommended Tamora Pierce’s stuff before, even though it is hidden away in the young adult fantasy section. Her first book featuring Beka Cooper, Terrier, was a seriously hardboiled adventure, and the long-awaited follow-on, Bloodhound, is similar. This time there’s a counterfeiting ring that necessitates a trip to a port city, there’s political corruption, thieves’ rings, prostitution, the works. Check out what kids are reading these days…

Finally, the series that prompted this post in the first place is the unfortunately difficult to find pair of Sarah Tolerance books by Madeleine Robins, perhaps better known as the author of The Stone War, which was a rather well-reviewed book. I got pointed to these from John Hemry’s website (he who now writes under the name Jack Campbell), and I took his advice to look past the cover art — because despite the look of a romance novel, these are actually “hard-boiled Regency” novels. Sarah Tolerance is a Ruined Woman who now works as an “agent of inquiry.” Her lover was a dueling master, so she’s handy with a sword, and she lives in a small cottage behind her aunt’s upscale brothel; her cases take her from locating a mysterious Italian fan with great political consequences in Point of Honour to clearing a well-reared lady’s name when her husband is found bludgeoned to death in her bed in Petty Treason. The detail is extraordinary, and if you think Regency must mean romance, these are the books with which to learn about “birching houses” (Regency S&M parlors) and other underbellies of polite society. The novels even take place in a slightly alternate history, so you can even justify them from an SF/F perspective if you want. Highly recommended — it is very unfortunate there are only two.

Funny how small the world is — I found Robins’ blog, only to get pointed to a site where she co-blogs with a number of other folks including several favorites of mine. And lo, there’s Caroline Spector, better known to many readers of this blog as the wife of Warren Spector, but a fine writer in her own right.

In any case — if you’re tired of mundane gritty mysteries, these all make a fine change of pace.

Top 20 influential MMO people 2009

 Posted by (Visited 7311 times)  Game talk  Tagged with: ,
May 282009
 

Beckett Massive Online Gamer has once again put together a list of the 20 most influential people in the MMO industry. The list seems to be half new faces, and half returning. I’m flattered to be among the returnees this year, landing in the #11 slot (down 2 from last year, eep!) Grats to all the many folks I know on the list. 🙂

The full list:

1. Rob Pardo
2. Hilmar Pétursson
3. John Smedley
4. Jack Emmert
5. Mark Jacobs
6. Todd Coleman
7. Jim Crowley
8. Andrew Gower
9. Chris Cheung
10. Michael Capps
11. Raph Koster
12. Rob Seaver
13. Jeffrey Steefel
14. Russell Williams
15. Gaute Godager
16. Richard Garriott
17. Min Kim
18. Gordon Walton
19. David Perry
20. Jeff Hickman & Paul Barnett

There’s also some honorable mentions, but I guess we need to get the magazine for that! As well as the justification for these names, of course. The print issue hits retailers this week…

For reference last year’s list is here.

Richard Bartle Q&A log

 Posted by (Visited 8259 times)  Game talk  Tagged with: , , ,
May 262009
 

The full log of a great Q&A session with Richard Bartle in Metaplace has been posted up on the Metaplace Forums. It was a wide-ranging discussion, attended by over 70 people. Richard’s dry wit was, as usual, on full display.

A typical, provocative, snippet:

[05/26/09 13:13:10] gguillotte: I’ve been watching procedurally generated content for a while. Love comes to mind, a PG MMO. What sort of impact is this going to have, where content generation is automated?

[05/26/09 13:13:45] Richard: it depends if the generation of the content is the game or is filler
[05/26/09 13:14:11] Richard: procedural content can work – I’ve spent many, many hours playing Rogue for example
[05/26/09 13:14:42] Richard: using procedural content to create a canvas for virtual worlds seems a perfectly rational thing to do
[05/26/09 13:15:22] Richard: however, the designer has to put their soul in it somewhere: either this is by modifying the procedural content or by creating the framework that creates it
[05/26/09 13:15:59] Richard: now the former is the traditional way for designers to speak to players; if a designer wants to speak through the content-generation rules, well
[05/26/09 13:16:12] Richard: that would be possible but we don’t have the vocabulary for it yet

[05/26/09 13:16:28] gguillotte: Thanks.

[05/26/09 13:16:31] Richard: that makes it an interesting time for us

[05/26/09 13:16:38] gguillotte: Indeed 😀

[05/26/09 13:17:11] Richard: Metaplace is a similar thing, btw – we’ll see things here that we haven’t seen the like of before

[05/26/09 13:17:21] Cuppycake: (We already have!)

[05/26/09 13:17:24] Richard: which is why I’m so enthusiastic for it
[05/26/09 13:17:55] Richard: I don’t mean new worlds, I mean new ways of communicating through world creation