Blerp & Minsh: layering the web

 Posted by (Visited 10584 times)  Game talk, Misc  Tagged with: , , ,
May 132009
 

Blerp, a new property of the RocketOn folks, is a new social network with a twist. RocketOn, like Weblin, is a plugin that lets you layer stuff on top of the web. It was for avatars and MMOs, but now it’s been repurposed as a way to annotate the web. You get a frame around your browser that lets you drop text, pictures, and so on on various webpages. People you are linked to get to see the annotations, and you can slurp your networks from Facebook, twitter, etc. Blerp’s just opened its alpha, so check it out here.

Minsh is a little different; it adds a virtual worldish layer to Twitter by representing the people you follow as fish. They use little chat bubbles to tweet, and you can click directly on them to reply. I suspect that using this tool will drive users further towards synchronous use of Twitter… It’s in closed alpha, but here’s a video:

Meep cupcakes

 Posted by (Visited 8053 times)  Gamemaking, Misc  Tagged with: , ,
May 132009
 

meep-cupcakes-001meep-cupcakes-002These appeared at the office today.

Meeps have continued to develop as a mascot for Metaplace. In Metaplace Central, you can now go to a meep vending machine to buy them. They shoot out and land in the water to be eaten by sharks. Yesterday a user published a meep cannon on the marketplace. It fires them off at a high rate and they make a satisfying, gooey splat when they land. We now give out plush meeps to top performers every week. And they eat cupcakes too.

And this one on the right is the one that I ate. You can tell by the nervous look on its face.

May 132009
 

Gamasutra has a report from a GDC Canada session discussion the role of emotions in games — that is, a researcher who is not Nicole Lazzaro! And it sounds like a fun and meaty discussion.

The counter is fear, which can cause physiological responses due to the “fight or flight” impulse. Many people love that sensation: “Look at the prevalence of the horror movie; it’s everywhere. Look at horror games.”

“Surely there’s no harm in that? Well, actually, there is,” said Chandler: Scientists have recently determined that after sustained fear, bodies stop producing adrenaline and being producing cortisol, which begins to break down non-essential organs and tissues to feed vital organs, increasing pain, promoting heart disease, high blood pressure, diabetes, and obesity.

So, here we have “games can cause heart disease!” 🙂 Though it should be noted, so can shock horror movies… or perhaps excessive rollercoaster riding.

There’s also a bit bolstering the arguments I made not long ago about how we have unconscious predispositions towards people and things that looks like people (such as avatars).

Speaking of which, there was a lengthy discussion on that topic on the latest “Shut Up. We’re Talking” podcast, which has led to even more debate and controversy.

Unfortunately, I think the SUWT crew missed the point a bit by saying “well, maybe mature or experienced gamers learn not to have these subconscious reactions.” Unfortunately, I don’t think that is true — any more than informed and mature people sail through those tests of their reaction times with photographs of people of mixed races. This is not an easy bias to remove…

Play This Thing on Brenda’s Train game

 Posted by (Visited 10579 times)  Game talk  Tagged with: ,
May 122009
 

Play This Thing writes up Train, the controversial game that Brenda Brathwaite made that continues to stir discussion here on the blog.

She has sent me the rules to Train as well, but I don’t think I will write them up; my reaction is much like Greg Costikyan’s — the game is meant to be played, not the rules read with knowledge of the point. So discussing it solely from that point of view seems to undermine the actual work to some degree.