Dunbar’s Number matters online too

 Posted by (Visited 8235 times)  Misc  Tagged with: , ,
Feb 272009
 

Of course, this is completely unsurprising to me, since we demonstrated it via datamining of MMORPG metrics five years ago. There’s some interesting stuff here about “core” or tight-cluster friends versus the extended network, however.

The rise of online social networks, with their troves of data, might shed some light on these matters. So The Economist asked Cameron Marlow, the “in-house sociologist” at Facebook, to crunch some numbers. Dr Marlow found that the average number of “friends” in a Facebook network is 120, consistent with Dr Dunbar’s hypothesis, and that women tend to have somewhat more than men. But the range is large, and some people have networks numbering more than 500, so the hypothesis cannot yet be regarded as proven.

What also struck Dr Marlow, however, was that the number of people on an individual’s friend list with whom he (or she) frequently interacts is remarkably small and stable. The more “active” or intimate the interaction, the smaller and more stable the group.

— The size of social networks | Primates on Facebook | The Economist.

As someone with a larger-than-normal extended network and a smaller-than-normal core network, I kind of live with this every day as I use social media. There’s a lot of talk about the issue of “unbalanced” followers/following number on Twitter, for example, or about whether social media are used as marketing tools by some folks. In my case, the answer is undoubtedly “yes,” though perhaps my style of personal marketing is fairly informal. At the same time, as I have commented to folks at the office, the first anonymous brown-paper-wrapped package you get at your home address, first death threat, first random fan phone call at dinner, completely changes your perspective on social media…

BBC’s dot.life on Flash

 Posted by (Visited 6088 times)  Game talk  Tagged with: ,
Feb 262009
 

The BBC News dot.life blog has a piece about web gaming and how the industry is changing, with a pile of quotes from yours truly. It was a very fun conversation with Darren Waters.

The relaunch of a 10-year-old video game inside a web browser is not just a chance to wallow in some nostalgia, but also a strong pointer to the direction in which the video games industry is heading, and a potential herald of the future of rich internet media on many types of devices…

…The shift to the network – both in terms of delivery of content and at the end of point of the experience itself – is touching every aspect of the media industry and for video gamers it means a lot more fun in a browser near you soon.

Metaplace CNET article

 Posted by (Visited 4968 times)  Gamemaking  Tagged with:
Feb 252009
 

Everyone has probably heard about this already via other sources, but here it is:

Built to run inside the browser on any Internet-connected machine, Metaplace employs a simple, 2D, Flash-based graphics system that fronts for a fairly sophisticated set of content creation tools and what may one day be a complex open-ended economy built around user-created content.

In fact, because of the 2D and Flash nature of Metaplace, it’s easy to miss that the platform offers users some of the easiest virtual-world building tools that have ever been made available.

— Metaplace: Platform for user-created virtual worlds | Gaming and Culture – CNET News.

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Another silly game design meme

 Posted by (Visited 7451 times)  Game talk  Tagged with:
Feb 252009
 

This seemed amusing, especially since I am barely blogging and need content. 😉

Hi Raph! 🙂

Inspired by “#backflick” on Twitter, I’ve started #backgames:

http://justonemoregame.wordpress.com/2009/02/24/backgames-videogame-plots-in-reverse/

I’ve written 15. Here are a few, to whet your appetite….

*Cave Story* A traveller lands on a floating island, helps the Doctor enslave the Mimigas, then falls asleep & forgets everything.

*Katamari Damacy* A prince must hide the stars, by rolling them across the earth’s surface, until they break into small everyday objects.

*Asteroids* A spaceship tends a galactic garden, growing tiny rocks into huge boulders.

Thought your visitors might like to submit a few of their own?

— Gabe aka Mr_Staypuft JustOneMoreGame

France & videogame addiction

 Posted by (Visited 22445 times)  Game talk  Tagged with:
Feb 242009
 

From Olivier comes this little tidbit:

Hi Raph, Here are some news from France. Politics try to put addiction to videogames into the new Hospital reform law. Here is a translation at my blog.

Best, Olivier M.

His translation of the legalese:

After Article 25 insert the following:

When a game presents a risk to public health because of its addictive potential, support each unit and its packaging bear, under conditions set by a decree of the Minister for Health, a message of sanitary . The implementation of this obligation is incumbent upon the publisher or, failing that, the distributor responsible for distribution in France of the video game.

SUMMARY STATEMENT

Adolescents constitute a particularly vulnerable target to computer. Consultations for addiction to video games are primarily concerned with children and adolescents. Faced with this phenomenon, a common sign in 25 European countries was established. PEGGY system (Pan-European Game Information) provides guidance in the form of symbols printed on the boxes of video games. However, many parents do not understand the meaning of symbols. This amendment seeks to make the implementation of a prevention message clear about the risks of addiction that can cause some video games.

As Olivier notes, it’s kind of a bad sign when legislation on games is being done by folks who don’t know what PEGI is.