O3D becomes a JS WebGL engine

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May 082010
 

The Chromium Blog has announced that O3D, formerly a plugin-based system for rendering 3d in a browser, is instead becoming an engine for WebGL, using Javascript. And the bits that can’t be done in Javascript? Well, they will just move into the browser.

The JavaScript implementation of O3D is still in its infancy, but you can find a copy of it on the O3D project site and see it running some of the O3D samples from a WebGL enabled browser (alas, no Beach Demo yet). Because browsers lack some requisite functionality like compressed asset loading, not all the features of O3D can be implemented purely in JavaScript. We plan to work to give the browser this functionality, and all capabilities necessary for delivering high-quality 3D content.

via Chromium Blog: The future of O3D.

  7 Responses to “O3D becomes a JS WebGL engine”

  1. I think the coolest aspect of it is that the functionality that was originally slated to just live in the plugin will now be available to anyone using the browser. I could see some amazing Chrome Extensions using some of this stuff as well as the web in general.

  2. In the meantime, there’s quite a lot you can do with 2D and just JavaScript. See the Aves Engine, for example.

    Richard

  3. In the meantime, there’s quite a lot you can do with 2D and just JavaScript

    The Syntensity project is doing this as well. They’re using entirely open-source implementation with Sauer, Cube, they’ve open-sourced the libraries (even a couple that were non-GPL they’ve rewritten them) and they’re using google’s V8 engine and Javascript. So it’s not got the 3D aspect but it’s very configurable, and both the server and client runs really well on Ubuntu as well as windows XP.

  4. In the meantime, there’s quite a lot you can do with 2D and just JavaScript. See the Aves Engine, for example.

    Or the new “ground shaking” Dungeon of Loot 😛

    I know I know … that’s a cheap guerilla style plug.

  5. Aves looks pretty interesting. Any idea of cost?

  6. Tim>Aves looks pretty interesting. Any idea of cost?

    Sorry, I don’t know anything beyond what’s on the web site. It’s written by a German company, I believe, so how much it costs will depend on how successful the euro-bailout is…

    Richard

  7. Ah, the lead Aves dev is the creator of jQuery UI – very interesting. That implies “really good” in my mind.

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