Freedom Bridge
(Visited 14764 times)Jun 162010
Freedom Bridge, by Necessary Games. It’s a small “notgame” (read: art game) about Freedom Bridge, in Korea.
9 Responses to “Freedom Bridge”
Sorry, the comment form is closed at this time.
Freedom Bridge, by Necessary Games. It’s a small “notgame” (read: art game) about Freedom Bridge, in Korea.
Sorry, the comment form is closed at this time.
Cookie | Duration | Description |
---|---|---|
cookielawinfo-checkbox-advertisement | 1 year | The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Advertisement". |
cookielawinfo-checkbox-analytics | 11 months | This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Analytics". |
cookielawinfo-checkbox-functional | 11 months | The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". |
cookielawinfo-checkbox-necessary | 11 months | This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary". |
cookielawinfo-checkbox-others | 11 months | This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. |
cookielawinfo-checkbox-performance | 11 months | This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Performance". |
viewed_cookie_policy | 11 months | The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. It does not store any personal data. |
Cookie | Duration | Description |
---|---|---|
lang | session | This cookie is used to store the language preferences of a user to serve up content in that stored language the next time user visit the website. |
__cf_bm | 30 minutes | This cookie is set by CloudFlare. The cookie is used to support Cloudflare Bot Management. |
Cookie | Duration | Description |
---|---|---|
CONSENT | 16 years 4 months 16 days | These cookies are set via embedded youtube-videos. They register anonymous statistical data on for example how many times the video is displayed and what settings are used for playback.No sensitive data is collected unless you log in to your google account, in that case your choices are linked with your account, for example if you click “like” on a video. |
Cookie | Duration | Description |
---|---|---|
IDE | 1 year 24 days | Used by Google DoubleClick and stores information about how the user uses the website and any other advertisement before visiting the website. This is used to present users with ads that are relevant to them according to the user profile. |
test_cookie | 15 minutes | This cookie is set by doubleclick.net. The purpose of the cookie is to determine if the user's browser supports cookies. |
VISITOR_INFO1_LIVE | 5 months 27 days | This cookie is set by Youtube. Used to track the information of the embedded YouTube videos on a website. |
YSC | session | This cookies is set by Youtube and is used to track the views of embedded videos. |
yt-remote-connected-devices | never | These cookies are set via embedded youtube-videos. |
yt-remote-device-id | never | These cookies are set via embedded youtube-videos. |
Cookie | Duration | Description |
---|---|---|
_ir | session | The cookie is set by Pinterest. We do not know the exact purpose of the cookies. |
[…] This post was mentioned on Twitter by Raph Koster, Reid Bryant Kimball. Reid Bryant Kimball said: Brilliant awareness raising game. RT @raphkoster: New blog post: Freedom Bridge https://www.raphkoster.com/2010/06/16/freedom-bridge/ […]
I often take issue with games this short and message-centric, but it was very effective.
… … Why does moving a little black square over some poorly drawn barbed wire feel infinitely more painful than anything in some big dramatic game striving for emotional connection? What are they missing that this so perfectly captures?
And here, despite being the barest representation possible, is something far more deeply affecting than the biggest budget “emotional experience” being crafted today.
@Eolirin,
For a parallel reason to why black and white photographs are felt to convey more emotion.
Yep very effective. Kind of want to go curl into a ball now though.
In true gamer style, I kept hitting my arrow keys, waiting for my four-sided avatar to respawn… but alas… no happy ending.
you’re right. it’s better than heavy rain.
by the way, how’s your farmville clone?
Quite impressive. I appreciate the additional time provided at the end of the experience for reflection. The time forces you to reflect on what your “choices” have meant, which I think more games that offer meaning could benefit from. I find that many games reset or move on to the next level before I have a chance to fully grok the meaning behind what I just experienced.
Thanks for the link Raph.
@shi Heavy Rain comes close, but hobbles itself with craft failures. It’s still excellent, and unmatched in it’s field for anything with a budget, but it’s got too many rough edges. Some of the strongest emotional peaks in Heavy Rain are the slow moments and almost all toward the very beginning; sitting in silence with nothing to do after Sean comes back to school is probably the single most affecting part of the entire game, especially from a mechanical point of view. But it never quite manages to inspire with the same level of clarity. There’s almost always *something* that pulls away from the feeling. It’s a richer, deeper, experience, but it fails to be as powerful.