What UX can (and cannot) learn from games

 Posted by (Visited 16032 times)  Game talk  Tagged with: , ,
Jun 032010
 

Just add points? What UX can (and cannot) learn from games is a great presentation by Sebastian Deterding examining the currently popular fallacy that adding points to a system is enough to make it into a game or enough to transform a website or service into something fun (something that has spawned some argument lately on Twitter, in fact).

I do think there is much for UX design to learn from games — and vice versa — but I also very much agree with the core thought here, which is that the two disciplines are different, and thinking that you can get by with a superficial understanding of one or the other is a mistake — they are not small disciplines!

Cool event at Harvard tonight

 Posted by (Visited 9486 times)  Game talk  Tagged with: ,
Jun 022010
 

I am flying off to Austin tonight, but I kind of wish I could attend this event in Boston! if you happen to live there, stop by and then post a comment here telling us all about it, please!

Who Plays Games and Why: Evolutionary Biology Looks at Videogames

A discussion with Harvard Human Evolutionary Biology Professor Richard Wrangham, Emmanuel College Psychology Professor Joyce Benenson, and game developers Noah Falstein and Kent Quirk.

Wednesday, June 2, 2010.   5:30 -7:30 p.m. (registration begins at 5:00 p.m.)

Location: Harvard Science Center, One Oxford Street, Cambridge

Full description after the break:

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