GDCOnline day one

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Oct 052010
 

I am here in Austin for GDC Online, and I haven’t made it to any sessions yet. Efforts continue to pare down my 1 hr 20 minute presentation to something that fits inside of a session slot, but moreover, I am now giving an addition presentation tomorrow, stepping in for John Donham who can’t make it. So if you are at the show, stop by Wednesday for this session:

AAA to Social Games — Making the Leap Speaker/s: Raph Koster (Playdom)
Day / Time / Location: Wednesday 1:30- 2:30 Room 5
Track / Format: Production / Lecture
Description: Developing games for social networks is a dramatic shift from making titles for PCs, consoles, or even the Internet. These new distribution channels have many unique lessons to learn, including fundamental revisions to the development process itself. This session will provide you with a solid basis for revising your strategy as you approach social game development.

My regular talk is on Friday. I also hope to have some liveblogs for you all of sessions I attend if I get the chance.

  4 Responses to “GDCOnline day one”

  1. […] This post was mentioned on Twitter by Raph Koster and Kay Kim (김 기웅), erik yuzwa. erik yuzwa said: thanks! RT @raphkoster: Blog post: GDCOnline day one https://www.raphkoster.com/2010/10/05/gdconline-day-one/ #gdconline2010 […]

  2. I thought the sessions didn’t start till wednesday anyway?

  3. […] Pro Tweets Blog post: GDCOnline day one https://www.raphkoster.com/2010/10/05/gdconline-day-one/ raphkoster – Wed 06 Oct 4:26 Cloud […]

  4. AAA to Social Games — Making the Leap

    Don’t jump!

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