Zuckerberg talks games

 Posted by (Visited 66313 times)  Game talk  Tagged with: , ,
Jun 232010
 

Inside Social Games has an interview with Facebook CEO Mark Zuckerberg. There are a couple of things there that discuss their games strategy. A few sample quotes specific to games are below, but the whole thing is worth reading.

On viral versus retention (“viral strength… optimizes for apps that are very viral instead of apps that are high quality and that people want to reengage”):

…we intentionally weakened the viral channels recently, and intentionally strengthened reengagement with emails, so that there will be better apps.

On small companies succeeding:

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Ellis Paul’s new album — free song

 Posted by (Visited 13268 times)  Music  Tagged with:
Jun 152010
 

As those of you who follow the blog closely know, I listen to (and play) a lot of singer-songwriter music. One of my favorites is Ellis Paul, whom I’ve been listening to since I first heard him on a Kerrville stage in the early 90’s. Every once in a while I mention one of his songs or comment on one of his concerts here…

Well, today an email showed up… seems like his manager noticed. 🙂 I don’t usually put up marketing stuff on here, but as a fan, I’m going to anyway even though this is more of a gaming blog than a folk music blog!

Ellis’ new album was completely funded by the fans, and he is giving the lead single track “Annalee” away for free. Go check it out! You don’t need to give an email, sign up, register, or anything. Just download it — and share it. Share the link with as many people as you want. And if you like what you hear, buy the album (buy all of them, they are all really good) and support a truly indie and truly fantastic singer-songwriter.

Trinhex

 Posted by (Visited 11222 times)  Game talk  Tagged with: , ,
Jun 102010
 

On Metaplace there was a puzzle game I designed called Wheelwright. One of our users, known as Obo there but as oscan on Kongregate, just released a game called Trinhex on Kongregate that is inspired by that one. Given that it is hexes, it of course plays very differently, adding triangle swaps and bonus objectives. Check it out!

What UX can (and cannot) learn from games

 Posted by (Visited 16081 times)  Game talk  Tagged with: , ,
Jun 032010
 

Just add points? What UX can (and cannot) learn from games is a great presentation by Sebastian Deterding examining the currently popular fallacy that adding points to a system is enough to make it into a game or enough to transform a website or service into something fun (something that has spawned some argument lately on Twitter, in fact).

I do think there is much for UX design to learn from games — and vice versa — but I also very much agree with the core thought here, which is that the two disciplines are different, and thinking that you can get by with a superficial understanding of one or the other is a mistake — they are not small disciplines!