Color Theory of Fun images

 Posted by (Visited 8179 times)  Art, Writing  Tagged with:
Feb 132013
 

penguin-06So, I have been working on the process to color all the cartoons in the revised Theory of Fun edition. I thought I might share some samples of the way it is looking so far.

The original cartoons were done very quickly, which is why they were in such a rough, naif sort of style. They were also done with ink on paper, rather than digitally. I am trying to have the coloring be in keeping with that… I want something that feels fairly organic, even though I am doing all the coloring on the computer.

So I tried out doing plain flat shading, and gradients, and that sort of thing… but ended up using a custom brush to get a bit more of a painted look with more color variation.

In the process, I am also replacing the Comic Sans with my own handwriting font, like I used in the 10 Years Later presentation.

There are well over a hundred of these to do, of course. I am on pace to do multiple a day right now, although the flu has gotten in the way a bit.

In other news, though, the contract still isn’t finalized, so I am a bit ahead of myself anyway. 🙂 But that’s OK.

See a before and after comparison:

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The Sunday Song: Freedom

 Posted by (Visited 7403 times)  Music  Tagged with: , ,
Feb 102013
 

I put this together today. I think it’s going to end up as the guitar part for a song with lyrics, but I liked it enough as a guitar part that I’m posting it up as just an instrumental. Nothing fancy here — I recorded it with a single mic, did a tiny bit of reverb and EQ, and left it at that.

It’s a capo monster — standard tuning, but capo’d at the second fret, and then again with a partial capo at the 6th fret, covering only strings 3, 4, and 5. I use a Kyser short-cut capo for this. You could use just a single partial capo at the 4th fret to play it a full step lower, of course, which would move it from the key of F# major down to E.

– download Freedom.mp3

Other than that, it’s all in the picking pattern. The trick here is that you finger less than it seems — almost all the chords are only two finger stops. The rising part is actually played in between the two capos.

Update #1 on revised Theory of Fun

 Posted by (Visited 10596 times)  Game talk, Writing  Tagged with:
Jan 122013
 

atof-cartoon-stack2So, the revised edition of A Theory of Fun is indeed in process. I thought I would post an update for everyone.

Where we are

I have been going back and forth with the publisher on what exactly needs to be revised. I have my own list, and I was hoping that the revisions would be shaped by responses from people as to things they disagreed with or have changed over time. I haven’t gotten a lot of those, alas… many thanks to those who have sent in stuff!

The reason this matters now, before any writing actually starts, is in order to set schedules for milestones. That said, I fully expect the coloring of all the artwork to take far longer than the text revision.

One thing that I have gotten as a vibe overall is “don’t break it.” Meaning, don’t change it too much or revise it to the point where it loses the qualities that make it what it is.

One big example of this that has come up and is still up in the air is the layout format of the book. As you know, it’s a non-standard trim size, wider than it is tall, and famously fits poorly on many bookshelves. I ran an informal poll on Twitter, and got very split results as to whether to change that. One of the biggest reasons in favor is that if it changes to a standard trim size, it cam move to print-on-demand in the book supply chain, and then it’ll tend to never fall out of print the way that it has in the past. Right now, when copies run out, the print run needs to be manually ordered. Plus, ebook versions mean that the layout aspect has already been somewhat lost. But a lot of folks seem to have great affection for what has been called “a bastard form of a picture book” … so we’ll see!

What’s done

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UO Classic Postmortem video on GDCVault

 Posted by (Visited 10005 times)  Game talk  Tagged with: ,
Jan 042013
 

Ultima Online is, of course, still very much alive. But that didn’t stop us from doing a Classic Game Postmortem at GDCOnline this past fall. The GDCVault has posted it up for free here:

GDC Vault – Classic Game Postmortem: Ultima Online.

No embed, alas.

The session was very informal — don’t expect a lot of actually useful development takeaways, five things that went well and five poorly in Gamasutra-approved format, any of that. Instead, it’s mostly war stories and anecdotes.

A thing you cannot see in the vid — when at the very start Starr asks how many people in the room worked on UO, a lot of people in the room stood up. And when asked who played — it was almost everyone. A nice moment.

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