Speaking on “Practical Creativity”

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Sep 232014
 

I’ll be talking at GDCNext in LA in early November about “practical creativity.”

Over the last couple of years, I have had no commercial masters over my creativity. Oh, I’ve done some consulting and whatnot, but the vast majority of my time has been on projects that I am pursuing out of pure passion, a desire to make them. And I’ve had an incredibly prolific period; the most prolific of my life, actually.

One of the things that has been really striking about it for me is the high hit rate on prototypes. Some strange alchemy between the indie strivings towards art and the accumulated lessons from game grammar and “formalist” thinking, between reading up on human psychology and mathematics, has created for me a toolset that is in some ways very practical, even dull. Very straightforward and easy to share. So, I’m going to!

Practical Creativity

Raph Koster  |  Designer, Independent
Format: Lecture
Track: Design
Pass Type: All Access Pass, GDC Next Pass

It’s a world of clones, of derivative ideas, of repackaging games in genres. It can be hard to be creative. And all too often, creativity is treated as a magical talent that few have, when it’s actually a skill that anyone can learn and that improves with practice! Come learn what science tells us about creativity, and practical straightforward steps that any game designer or developer can make use of in order to get more creative. We’ll actually try these things out in the talk, and I promise every attendee will leave with a brand-new game idea, never before seen.

Takeaway

Attendees will learn what “creativity” is currently thought to be, and specific tools and tricks for making their games more creative. We’ll even try to be creative during the actual talk!

  7 Responses to “Speaking on “Practical Creativity””

  1. […] I’ll be talking at GDCNext in LA in early November about “practical creativity.” Over the last couple of years, I have had no commercial masters over my creativity. Oh, I’ve done some consulting and whatnot, but the vast majority of my time has been on projects that I am pursuing out of pure passion, a […] […]

  2. As I can’t come to LA, I hope to see slides of your talk posted later. 🙂

  3. I second rboehme’s comment. This sounds like something that would benefit a great number of people, and I’m one of the many who can’t be there. Is there any way we could see a video of the talk? (Doing my best to perform “puppy dog eyes” in front of my PC, as I write. Luckily for all, this can’t be seen.)

  4. GDC films moslt all the talks these days. They go up on GDCVault. Most of them go behind a paywall, but some are made free. Mine have been in the past.

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