GDCNext Video: Practical Creativity
(Visited 7072 times)Dec 012014
I know it seems like most all I post on this blog lately is stuff about speaking one place or another, and you always get three posts in a row: I will speak here, I spoke and here’s the slides… and a little while later, here’s the video.
Well, not to be redundant, but here’s the video! Gamasutra – Video: Practical Creativity – A way to invent new kinds of video games.
This was the session I did at GDCNext about treating (game design) creativity as a skill that can be practiced, offering up tips and tricks on how to be creative.
15 Responses to “GDCNext Video: Practical Creativity”
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RT @raphkoster: Here’s video of my talk at GDCNext: Practical Creativity http://t.co/tjkkaxZ3KR
RT @raphkoster: Here’s video of my talk at GDCNext: Practical Creativity http://t.co/tjkkaxZ3KR
@raphkoster Awesome! By the way, do you have slides available for download anywhere? Would love to use them in upcoming gamedev class…
RT @raphkoster: Here’s video of my talk at GDCNext: Practical Creativity http://t.co/tjkkaxZ3KR
RT @raphkoster: Here’s video of my talk at GDCNext: Practical Creativity http://t.co/tjkkaxZ3KR
@raphkoster https://t.co/od6ECF8yly https://t.co/FxOQrEhmGB https://t.co/TlE7mHule8 Bushido blade was far from the last of its kind.
@raphkoster https://t.co/wSyKdHChtA What category does Smash bros fit into among your 5 categories?
@raphkoster And don’t most fighting games from street fighter onwards take place on a 2d plane? Just a different plane from bushido blade?
@raphkoster https://t.co/rBUumLyTe7 Like, air combat is a really significant feature in many modern fighting games.
@raphkoster Cool talk, lots to think about.
RT @raphkoster: Here’s video of my talk at GDCNext: Practical Creativity http://t.co/tjkkaxZ3KR
Raph, this talk was absolutely amazing! Thanks so much for sharing your knowledge with us and making it freely available.
@raphkoster how do you usually practice the creativity habit?
Did you mean Patterns in Game Design and Game Mechanics: Advanced Game Design? Because Game Design Patterns and Advanced Game Mechanics aren’t real books, man. š
I sure did, good catch!