The Game Design section

 Posted by (Visited 5276 times)  Game talk  Tagged with: ,
Feb 122015
 

Slide1It has taken me almost a year, but the Game Design section of the site has seen truly massive revisions.

Among other things, I have managed to find several presentations which were never on the site:

In addition, there are now videos and audio attached to many of the existing presentations; if they were posted for free on GDCVault or elsewhere, I have embeded the video or audio there in the page alongside the slides. Most slides have been re-exported for higher quality.

It’s not all in presentations, either. I went through the blog archives and found a host of interviews and panels and whatnot that had never been archived, including many on Metaplace and SWG and MMOs in general, and also the recent panel I moderated at GDCNext on indie grassroots marketing. So now that page is also much better; I think there may have been as many as a dozen new additions, actually. There are even a couple of essays that had never been gathered up on the site, such as the one I did for Penny Arcade where they asked me to design a construction MMO.

All in all, it was a massive endeavor. I hope that designers, scholars, and players each might find something interesting or useful in there. To be honest, I was kind of shocked by the sheer volume of it all.

Still missing: an actual ludography. I’ll get around to that at some point. In the meantime, it’s all available from the menu up top.

  7 Responses to “The Game Design section”

  1. […] out the power of OWL Game Creator the software we use for our online game design class for kids. This is a short demo of how quickly OWL can allow students to create their own […]

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