I spent a lovely few hours on UOForever yesterday, wandering around and seeing what UO looks like for the first time in fifteen years. Much of that time was spent doing a livestream where I told tales of UO’s development, and showed off pictures out of my design sketchbook from back then, many of them things that no one has seen publicly before.
It was a real trip to wander around Trinsic and point out art of mine that is still in the game, the rippled terrain that I still remember painstankingly making, and seeing objects that still act the way I coded them two decades ago (though of course, UOForever actually reimplemented everything themselves).
Here’s the video: