Raph Koster

Raph Koster is a multi-award winning game designer, virtual communities expert, writer and speaker. Check out his full bio to learn more.

A Jedi Saga

 Posted by (Visited 50797 times)  Game talk, Gamemaking  Tagged with: , , , ,
Apr 162015
 

SWG postmortem series:

  1. Temporary Enemy Flagging in SWG
  2. A Jedi Saga
  3. SWG’s Dynamic World
  4. Designing a Living Society, part one
  5. Designing a Living Society Part Two
  6. Did it fail?

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Continuing here with the questions that were sent in by Jason Yates! Yesterday it was the TEF system… today it’s Jedi! Some of this stuff has been told before, but it’s actually kind of hard to find it all in one continuous tale. I have to preface this with a huge huge disclaimer, though: it’s been fifteen years since this particular story started, and a dozen since it ended. My memory may well be faulty on many details.

#2 What were the thoughts on Jedi and why were such drastic changes made in patch 9 to the entire system?

-Jason Yates

Yoda_TPM_RotS

Well, my opinion is Jedi are evil. Heh.

You see, Jedi are an immense attractant to players, readers, viewers. As a kid, I too waved around plastic lightsabers (we kept bending them as we struck one another, I am pretty sure my mom got really sick of buying new ones). Who can resist the fantasy of having this awesome sword, effectively magical powers — mind control, telekinesis, telepathy, and more — and of course, the classic Hero’s Journey? I mean, it’s basically an ideal play scenario.

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Apr 152015
 

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I was sent this list of Star Wars: Galaxies questions by Jason Yates; he had seen this video interview, and didn’t know enough Spanish to be able to follow the answers. I posted up an English translation of the transcript here, but really, the interview didn’t much overlap with the questions he had.

Is there the possibility of you ever giving a question/answer session in relation to SWG, your views on the game development and direction, aspects of the game you felt worked, worked well, didn’t work at all? Like many, I have so many questions about your involvement with SWG and will likely never get all the answers I would enjoy hearing, but it never hurts to ask. ^_^

Well, honestly, for me it has been fifteen years since I started work on SWG, and twelve since I stopped. So a lot of these questions have either been answered before, or I outright don’t know or remember the answers! So I will give it a try. But the first answer turned out to be so damn long that it’s all I have time for today.

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Mar 312015
 

The GDC Vault has posted up one hundred and forty free videos from GDC 2015. Holy Cow, almost as good as being there. 🙂

Among them is the talk that Rich Vogel, Gordon Walton and I presented on “Community Management in the Culture Wars.” I’ve embedded it below, and I’ve also added it to the already existing page for the presentation, which also has the slides.

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Jackpot Trivia

 Posted by (Visited 8570 times)  Game talk, Gamemaking  Tagged with: ,
Mar 102015
 

A while back I mentioned a few game announcements coming soon. One was, of course, Crowfall, about which I hope everyone knows at this point. This post is about another one!

A year ago or so I started working with NTN Buzztime as a consultant– these are the folks who provide bar trivia to venues all over the country. You might have seen their stuff if you ever go to a Buffalo Wild Wings restaurant, for example. They have been doing networked bar trivia for decades now.

I worked with them to revise the core trivia experience. The press release about the resultant game, Jackpot Trivia, went out today. The chief goal was to make playing trivia more of a local multiplayer game, and to get more people to feel good about playing when they’re in a world with terrifying trivia experts. And yet, you still want expertise to come out ahead… so it was a fun design problem. Read on for how we tackled it…

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Mar 032015
 

Slide15This morning, Gordon Walton, Rich Vogel and I presented our talk on “Community Management in the Culture Wars.” I realized as we started that the last time the three of us were on stage together at GDC to talk about community was 14 years ago (!). A lot has changed… and a lot hasn’t.

The slides are pretty self-explanatory, and can be found here.

There has been a surprising amount of coverage on it.