Raph Koster

Raph Koster is a multi-award winning game designer, virtual communities expert, writer and speaker. Check out his full bio to learn more.

Practicing the creativity habit

 Posted by (Visited 9238 times)  Art, Game talk, Music, Writing  Tagged with: ,
Dec 032014
 

In the wake of posting up the video of my talk on “Practical Creativity,” I got this:

What a great question.

First, I have to admit I slack off a lot. 🙂 But, here are some ways in which I practice, or have practiced it. You might notice some commonalities across media.

Hope you’ll bear with me, because I will get to games last.

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Dec 012014
 

Slide20I know it seems like most all I post on this blog lately is stuff about speaking one place or another, and you always get three posts in a row: I will speak here, I spoke and here’s the slides… and a little while later, here’s the video.

Well, not to be redundant, but here’s the video! Gamasutra – Video: Practical Creativity – A way to invent new kinds of video games.

This was the session I did at GDCNext about treating (game design) creativity as a skill that can be practiced, offering up tips and tricks on how to be creative.

Nov 242014
 

At GDCnext I moderated a panel with Zach Gage, Rami Ismail, and Adam Saltsman on indie marketing. It was a fun session, made more so by the fact that they all walked into the room with one minute to spare before the session started (I was about to start pulling dev’s from the audience into the stage!).

It all worked out though, and now video is posted on the GDCVault! Enjoy!

Nov 212014
 

500px-WOW_logoTen years of World of Warcraft. Well. So many thoughts.

WoW has always been a contradiction of sorts: not the pioneer, but the one that solidified the pattern. Not the experimenter, but the one that reaped the rewards. Not the innovator, but the one that was well-designed, built solidly, and made appealing. It was the MMO that took what has always been there, and delivered it in a package that was truly broadly appealing, enough so to capture the larger gamer audience for the first time.

Don’t get me wrong; that’s not a knock on it. If anything, it’s possibly the biggest game design achievement in all of virtual world history. After all, we’re talking about taking a game skeleton that was at that point already almost a decade and a half old, one which had literally had hundreds of iterations, hundreds of games launched. None of them ever reached that sort of audience, that sort of milestone, that sort of polish level.

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Yiynova MVP22U v3 review: 22 inch Cintiq alternative

 Posted by (Visited 12837 times)  Art  Tagged with: ,
Nov 192014
 

Quite a while ago I wrote a review of the Yiynova MSP19U, a Cintiq alternative tablet monitor. I was pretty pleased with it, but it did suffer from relatively low resolution and from a TFT screen with poor viewing angles for color reproduction.

yiynova monitor

The Yiynova MVP22U V3. Plus a sneak peek at some game artwork for an upcoming game of mine.

Now I have a review for you of the upgrade model, the Yiynova MVP22U(V3) Tablet Monitor. It’s actually the third version of this monitor, as you can tell from the name. I have owned the Yiynova MSP19U+ Tablet Monitor, the MVP22Uv1, V2, and now V3 (for somewhat complicated reasons, see below). The V3 is a very noticeable upgrade over the V2, which in turn was a big step over the V1. This is a full HD 1920×1080 tablet monitor — no touchscreen, stylus pen only, with 2048 degrees of pressure sensitivity.

The earlier models: V1 and V2

I was an early adopter of the V1, which does not seem to be available anymore. The V1 suffered from the fact that the large screen was a TFT, like the 19 inch model — even close up, you would see color issues resulting from the viewing angles on a TFT screen, just because the 22″ screen was so big. There were also font rendering issues caused by the drivers for the monitor itself. I returned my V1 in favor of a V2 (which is) when that came out, because of a desire to upgrade from the TFT screen and because of the font firmware patch. Panda City generously offered to swap the monitor out originally for the firmware patch, then let me pay the difference to get an upgrade.

The V2 added a firmware patch for the font issue, and also upgraded to an IPS panel. The panel was pretty good, but only offered a VGA connector. This meant that you had to use an adapter to use it on a modern video card with digital outputs such as DVI. I ran it with a DVI to VGA adapter. I still had font issues, though they were improved; it may be that the issue was around the VGA conversion. The IPS panel solved the color and angle viewing issues. The improved firmware also introduced better pen tracking particularly for slow lines.

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