Raph Koster

Raph Koster is a multi-award winning game designer, virtual communities expert, writer and speaker. Check out his full bio to learn more.

May 072014
 

I’ve been thinking a lot lately about the financial future of developers.

The supply chain for creative work

To go back a ways, back in 2006 I suggested that you could look at the winding path a piece of media takes to the public in this way:

086260-rounded-glossy-black-icon-business-dollar-solidA funder of some sort ponies up the money so that a creative can eat while they work. Sometimes this is self-funding, sometimes it’s an advance, sometimes it’s patronage.
020790-rounded-glossy-black-icon-symbols-shapes-thought-bubble-ps A creator actually makes the artwork.
066167-rounded-glossy-black-icon-people-things-people-securityAn editor serves the role of gatekeeper and quality check, deciding what makes it further up the ladder. They serve in a curatorial role not just for the sake of gatekeeping but also to keep the overall market from being impossible to navigate, and to maximize the revenue from a given work.
033343-rounded-glossy-black-icon-culture-castle-five-towersA publisher disseminates the work to the market under their name. A lot of folks might think this role doesn’t matter, but there are huge economies of scale in aggregating work; there’s boring tax. legal, and business reasons to do it; it serves brand identity, making the work easier, to market…
002953-rounded-glossy-black-icon-media-loudspeaker1Marketing channels make it possible for the artwork to be seen by the public: reviews, trade magazines, ads. This is how the public finds out something even exists.
040733-rounded-glossy-black-icon-transport-travel-z-truck25 Distributors actually convey the work to the store’s hands. This role functions in the background, but it’s absolutely critical. There’s a lot of infrastructure required.
086385-rounded-glossy-black-icon-business-tagStores then retail the packaged form of the artwork to the end customer. Stores have their own branding task, and likely serve as a curatorial and recommendation engine all over again, this time trying to find the right fit for the customer.
020767-rounded-glossy-black-icon-symbols-shapes-smiley-face1The audience then gets to experience the work.
009311-rounded-glossy-black-icon-arrows-arrow-circle-refreshRe-users then take the creation and restart the process in alternate forms; adaptations to movies, audiobooks, classic game packages, what have you.

Continue reading »

Is this the future?

 Posted by (Visited 9093 times)  Misc
May 062014
 

Premise: Goods made of bits offer tremendous advantages to providers of said goods.

Therefore, any good that can be described in terms of bits will be.

Therefore, any good that cannot be described in terms of bits that can cheaply phone home will, in the name of better service, causing it to effectively be bits even if it has a physical manifestation.

Therefore, any good that can be described and experienced in terms of bits will cease to be owned and instead be a service.

Therefore, there will be ongoing service costs to all physical goods.

Therefore, because of economics, anything that is a service will eventually get the service turned off.

Therefore, the more we move to bits, the more we have the dead media problem for physical goods.

Observation: Anything with a service that is turned off will get hackers reverse-engineering a fake server to try to keep it functional. That said, I think in most cases platforms die. Hopefuly, a lot of stuff can function with a fake loopback of some sort.

So how long until the Doctrine of First Sale is obsolete entirely? Just wondering.

 

2048: Game Design Theory Edition

 Posted by (Visited 8682 times)  Game talk  Tagged with: ,
May 022014
 

gametheory2048I have to post this here for posterity even though I already tweeted it yesterday. Anyone better at 2048 than I who can post the full list of everyone in it? I’ll update the post with the details. 🙂 See below!

2048: Game Design Theory Edition. Made by Brian Upton.

I can’t get higher than Eric Zimmerman… my daughter saw Frank Lantz though.

Edit: the full list, as provided by commenters:

  1. Chris Crawford
  2. Greg Costikyan
  3. Jesse Schell
  4. Raph Koster
  5. Ernest Adams
  6. Marie-Laure Ryan
  7. Jesper Juul
  8. Eric Zimmerman
  9. Frank Lantz
  10. Ian Bogost
  11. Brenda Romero

GDC Next Call for Papers

 Posted by (Visited 4766 times)  Game talk
Apr 292014
 

headerIt’s that time again — GDC Next, the inheritor of the GDC Austin slot, is requesting submissions for talks. The high-level theme this year is, more or less, “after the game idea, what’s next?” We all know that the idea is in many ways the easiest part, and in this climate of maturing markets, knowing what else needs to be done to have a success is mattering more and more for people trying to make a living at games.

The tracks, and the stuff that we the advisory board want to get submissions on:

Community: including Live community, how and when to use social media, e-sporty stuff, games-as-experience, and everything else that touches on.

Discoverability: Early Access! YouTube! Twitch! How to get seen on the App Store! This section of topics has gotten incredibly important in the last few years, and there are a lot of things that successful indies are pulling off that are worth looking at.

Biz and marketing: Business 101 for game creators! How to tell a good offer from a bad one. How to manage growth. Crowdfunding postmortems. Is there an international market for your game?

Production: Cross-platform — obviously, but how? What are the tradeoffs of the various x-platform engines? And maybe even more importantly, which platforms and when in your game’s lifecycle? How to do test marketing! How to build an IP that a player remembers.

Design: The usual goodness. GDC Austin, and then Next, have historically had sky-high ratings for design talks, some of the best of any of the GDC’s. So game mechanics, stickiness, revenue, smartphone and tablet, all that.

So head on over to the site to get the full details and submit!

On SiriusXM tomorrow!

 Posted by (Visited 7361 times)  Game talk  Tagged with: , , ,
Apr 132014
 

I’ll be speaking on SiriusXM Business radio on The Digital Show Monday at 2pm Pacific/5pm Eastern, with Kartik Hosanagar of Wharton. It’s on channel 111, and the topic will be virtual reality.

This is of course occasioned in part by my post on the sale of Oculus to Facebook, but I hope we spend time talking about the broader context: how VR is one of the things that a beleaguered core gamer audience is looking to as a great saving hope, and how VR has the potential to link into long-dormant Metaverse dreams, and more. And of course, whether VR is really where it’s going to be at, or whether AR is really the hotter space… though really, I am of the opinion that they are more or less the same thing… about which more on the show. 🙂