Raph Koster

Raph Koster is a multi-award winning game designer, virtual communities expert, writer and speaker. Check out his full bio to learn more.

A Letter to Leigh

 Posted by (Visited 48291 times)  Game talk  Tagged with: , ,
Apr 092013
 

when people say games need objectives in order to be ‘games’, i wonder why ‘better understanding another human’ isn’t a valid ‘objective’

games need ‘challenges’ and ‘rules’, isn’t ’empathy’ a challenge, aren’t preconceptions of normativity a ‘rule’

–  Leigh Alexander writing on Twitter

Dear Leigh,

I have such a complicated emotional response to this. And I think you like getting letters, based on what I see on the Internet.

I would rate better understanding of another human and the challenge of empathy as bare minimum requirements for something reaching for art.

The assumptions underlying this question are the interesting thing. A game of bridge demands great understanding of another human, and great synchrony of thought. A huge number of the games of childhood are designed to teach empathy. We play games all the time in order to get to know people.

But that’s not what you really mean, is it. What you are really talking about is something else entirely.

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My first game

 Posted by (Visited 8057 times)  Gamemaking  Tagged with: ,
Apr 032013
 

At PAX East, there was a panel where a bunch of devs talked about their first games. They asked me and a few others to send in a video… and this is what I sent them.

The saga of how I managed to make it, though, is a little more intricate, involving copying all my Atari 8-bit floppies to PC. I used the USB SIO2PC interface from Atarimax to connect the floppy drive direct to the PC.  I then captured video directly within Altirra. Some of the disks were dead, alas, but I was able to recover about a half dozen games and partial games that I wrote when I was 14 and 15. Maybe at some point I’ll do posts on them.

You also get to see a glimpse of what was my real bootcamp in game design. It wasn’t the videogames. Frankly, I wasn’t a good enough programmer to make great games, really, and so a lot of the games were clone-like in a lot of ways. A truly ridiculous amount of them consist of nothing more than the title screen. No, it was the boardgames I did as a kid that in retrospect really taught me the basics… I must have made several dozen, and they’d get playtested during recess periods at school. At some point, I will definitely do a post about those. I still have many of them.

Moving on from Playdom/Disney

 Posted by (Visited 14331 times)  Game talk
Apr 022013
 

015-shrunkAs of today, I am an unemployed game developer!

It was in the summer of 2006 that I founded Metaplace in a spare bedroom. By 2007, we had built an amazing, deeply involved community, and a powerful platform. By 2009, we had failed to make money at it and were forced to shut it down. Since then I’ve been privileged to see several of the folks from that community go on to join the industry and do great work.

We switched to social games. In the space of six months, we launched three of them. I still get emails asking for the return of My Vineyard. We introduced some real innovations to Facebook gaming, and were quickly acquired.

Then came two and a half years with Playdom and Disney. So much learning! Amazing views into metrics and science and the mass market from Playdom. That incredible culture of creativity and deep commitment to values at Disney. I held a frame from Steamboat Willie in my hands. I watched everyday people who never thought of themselves as gamers wake up to the power of games. And above all, I worked with many wonderful people.

Now it feels like time to apply the things I learned.

So, I am off on my own!

What’s next?

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Yiynova MSP19U: A Cintiq alternative

 Posted by (Visited 24076 times)  Art  Tagged with: ,
Mar 222013
 
yiynova

The Yiynova MSP19U. And the piece I finished today on it.

I’ve always wanted a Wacom Cintiq: a tablet monitor, where you can draw directly on the glass screen at your desktop. I would enter the raffles at every GDC, hoping. I have used Tablet PCs for years now, but of course, that also means working on a laptop, which isn’t the same as having desktop power. (I just recently picked up a new one of those — see my last two posts for that experience).

As I was doing the new color versions of the cartoons for the revised edition of Theory of Fun without a tablet PC, I was borrowing my daughter’s Bamboo tablet and trying to adjust. I ran across mention of a new Cintiq competitor out of China. I was pointed at it by just a few reviews out there on the Net: Ray Frenden’s and PC Weenies.

For those who don’t know, a big part of the reason why Wacom is king is that they have a technological lead that is hard to surpass. Their digitizers have better pressure sensitivity, tilt support, and much more. Competitors typically struggle to keep up with the basics, like “tracking the pen as you move it across the screen.” You get jitters, lines hopping about randomly, etc.

Well, the good news is that the Yiynova MSP19U Tablet Monitor, while not matching the Cintiq feature for feature, is totally worth the price: a fraction of that of a large Cintiq. I’ve had it for a week now, and I like it a lot.

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Windows 8 tablet, part two

 Posted by (Visited 13836 times)  Art, Misc  Tagged with: ,
Mar 202013
 

Life with a new Windows 8 tablet.

Oh boy, are there teething pains. Here’s some of what I did, located after insane amounts of Googling and multiple days. I am posting it here to save other people all the pain.

An amazing resource: the forums at http://forum.tabletpcreview.com/

Gosh, the storage is limited.

Yes, it is. First off, don’t even bother getting a 64GB model. You need the 128, I guarantee it. In the case of the Smart PC Pro, people are even buying 256 or 480GB SSD’s – unlike the Surface Pro, the machine has some user-serviceable parts, and you can replace the SSD without a huge amount of hassle. If you’re brave, check here: http://forum.tabletpcreview.com/samsung/54457-ativ-700t-question-anyone-open-unit-yet.html

If you’re not brave, well, then:

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