Gamemaking

Wherein I talk about games I am making

F13 interview

 Posted by (Visited 4913 times)  Game talk, Gamemaking  Tagged with: , ,
Oct 102008
 

While I was in London, an interview with F13.net came out. We also did a small key giveaway for entry into the Metaplace testing, but those are all gone. Don’t worry, there will be more. 🙂

We covered stuff ranging from Metaplace to academia and game studies, to the AAA MMO market.

F13: What do you make of Blow’s assertion that “modern game design is actually unethical”?

Raph: Jon’s take on the underlying mechanics of fun, from a chemical point of view, isn’t very different from mine. I think that Dan Cook probably said it most succinctly, that “game designers are hijacking the learning systems of the brain.” But perhaps we might tweak that to “the REWARD systems” of the brain.

Lots of other things accomplish this, sometimes for good and sometimes for evil. A lot of work goes into devices and designs built to encourage gambling, for example, and if you read up on the subject, you quickly find that there’s something deeply manipulative about it.

On the other hand, we are also tapping into that when we give someone a gold star for doing well in grade school, and this is usually used for a positive purpose.

A Metaplace world on Worlds in Motion (!)

 Posted by (Visited 4990 times)  Game talk, Gamemaking  Tagged with:
Oct 022008
 

If you go to the front page of Worlds In Motion right now, you see successive screenshots of Warhammer Online: Age of Reckoning, Virek Online, and World of Warcraft. What’s Virek Online? It’s our most recent community spotlight. 🙂

Kinda cool to see this completely user-built Scandinavian folk music RPG (no, I am not making that up) side by side with the big boys. 🙂

Direct link to the article is here.

Oct 022008
 

I forgot to blog about this when we released it, but I have some more of those handy little development tools that we’re releasing for Metaplace available here for you. There’s a particle editor that spits out sprites so you can bring them into 2d worlds easily, and there’s an animation strip editor that helps you make sprite sheets. Both of them are only available for Windows right now — sorry! — but they’re fun to mess with and might be useful to you even outside of a Metaplace context. You can grab them here. They’re basically unsupported, since I do them mostly in my free time.

Some screenshots are below. There’s full docs in the tools.

Continue reading »

 Comments Off on Metaparticle tool and AnimStrip Builder
Sep 222008
 

There was a fair amount of coverage of this panel, despite the relatively small attendance. This was the one where we announced the Metaplace TOS. Some of the coverage:

The discussion has been quite lively, and many excellent points were raised for possible revisions, many posted right here on the site in the discussion thread. I plan to reconvene with the lawyers and this feedback and present another draft for the Internet to argue over. 🙂

 Comments Off on AGDC08: The better EULA panel and MP TOS feedback

Declaring the Rights of Metaplace Users

 Posted by (Visited 17050 times)  Game talk, Gamemaking  Tagged with: ,
Sep 152008
 

As has already been mentioned online, today at the Austin Game Conference Metaplace announced that its Terms of Service will be modeled on my 2000 article “Declaring the Rights of Players.” What does that mean?

It means, in a nutshell, that we are signing up for the following:

Rights of creators

  • Freedom of expression
  • Ownership, including earning money & running their own world
  • Privacy
  • Develop their own TOS

Rights of users

  • Freedom of speech & assembly, privacy
  • Rule of “law” and due process
  • Ownership of their IP

Responsibilities of creators and users

  • Don’t break the law

Continue reading »