Gamemaking

Wherein I talk about games I am making

Metaplace.com closing

 Posted by (Visited 46303 times)  Game talk, Gamemaking  Tagged with:
Dec 212009
 

Today we announced that the consumer-facing Metaplace service, the one you all know as the user-generated worlds website at Metaplace.com, is closing on January 1st. There’s a FAQ and an official letter on the site.

The reason? Well, it just hasn’t gotten traction. I have many thoughts on why, but I hope you’ll forgive me if I don’t go into all of them right now. It is a sad day for us here, and I know many users are going to be very disappointed by this turn of events.

Metaplace Inc isn’t going away – in fact, we have some pretty exciting plans. But those plans are best shared on a future day.

If we have to sunset the service, we want to do it right. So for the next two weeks – come visit, and enjoy and celebrate all of the amazing creativity and work users put into their worlds. We’re providing a way for users to grab the data that makes up their worlds. We’ll be opening a website for the community so that you don’t lose touch with your Metaplace friends. And we’ll have a big party on the last day – because Metaplace.com will not go quietly, but with the sound of meeps and music and laughter.

It was a wonderful world full of wonderful people, and I will miss it more than I can say.

Matt Sturges live chat today at 2pm

 Posted by (Visited 5650 times)  Gamemaking, Reading  Tagged with: ,
Oct 132009
 

I don’t know if I have raved about Matt Sturges’ work in comics here before. House of Mystery (available in two collections to date: Room and Boredom and Love Stories For Dead People) has vaulted onto the list of my favorite ongoing series. He’s also involved with the Eisner-award-winning Fables universe, particularly through Jack of Fables.

But I am a bit biased — I knew Matt back in the days when I lived in Austin, when were both caught up in the variously overlapping writers’ circles around Turkey City (the writer’s workshop best known in SF/F circles for its widely-used lexicon). Matt was a member of the Clockwork Storybook collective, from which several writers of note have emerged.

I’m super happy to have Matt cornered on the Metaplace stage today at 2pm Pacific, to get grilled about comics, writing, and whatever else attendees want to hear about!

Edit: the event is over, but the chat log is available here.

Jul 162009
 

Gamecrafter logoThis is awesome, and I will be signing up tonight and probably throwing one of my board game designs up there to try it out. 🙂 The short form: CafePress for board game designers.

Their brief FAQ covers the basics.

At TGC, you can start selling your game with only the push of a button. There are no up-front fees, no contractural obligations, no distributors, and you don’t need a big publisher to decide your game will sell 10,000 units in the first year.

TGC is your dream made simple!

Why TGC? We’ve been in the game design/manufacturing industry for over 10 years and published many of our own titles. We’ve always specialized in small run games, but we did it only for ourselves. Over the years we’ve gotten hundreds of requests from other indie designers asking if we’d publish their games, and finally we realized that our process could be applied to games other than our own as well.

— The Game Crafter – Your game REALIZED – Home.

Looks like they handle not just boards and cards, but also sell a nice assortment of parts that can go into the game. Not as wide an array as I have in my prototype kit, but decent nonetheless. 🙂

Jul 102009
 

The news is full of commentary about how significant the speech that President Obama is going to give in Ghana tomorrow is going to be. And the White House is making a serious social media effort –Facebook, SMS, Twitter… And virtual worlds, as the Annenberg Center for Public Diplomacy notes. And Metaplace is working with them to host an event with a live video stream of the speech, plus additional speeches and music afterwards, crossworld with Second Life. It’s all happening early tomorrow morning.

This is exciting to me on many levels. Lately, a few of the speeches I have given have been about the broad question of where virtual worlds are going, and how they may connect to real people’s lives. What we have here is a powerful tool for social media, one with different affordances than are brought to the table by SNSes or streams — but in many ways it is underutilized because of the barriers of entry and the ways in which VWs are still tied to models established in the 1970’s.

I’ve often stated that the clear killer app to date for virtual worlds is escapism. How much of this is because virtual worlds have been islands unto themselves, not interacting with or interwoven with the larger Internet? In many ways, it may be permeability that opens up the many use-cases that are possible — not just for serious purposes, but for escapist ones as well. Virtual worlds need not be a world apart. Here we see virtual worlds taking their place alongside other social media in a discussion that is truly broad, bringing the unique characteristics of placeness and co-presence to the table.

Please join us for an event featuring Obama’s speech streaming from Ghana along with leaders speaking: Kenton Keith, Tim Burke and Derrick Ashong.

On Saturday, July 11, a global conversation will push definitions of citizenship by demonstrating how new technologies enable global civic participation. Citizens from numerous countries will meet together in virtual worlds to collectively watch a speech from President Obama, view Twitter feedback on his talk, and a join in discussion with musician and activist D.N.A. (Derrick Ashong), Ambassador Kenton Keith and African historian Professor Tim Burke.

President Obama will speak to a live audience in Ghana, Africa. His speech will recognize Ghana’s stable democracy and leadership in the region. It is expected that Africans from all over the continent will converge for this momentous speech. The White House is using a Twitter feed which will enable individuals from around the world to participate in the conversation and share their thoughts with President Obama.

This event provides a public sphere for people to come together as citizens sharing independent views which in turn shape the political institutions of society. These conversations, literally hosted in a virtual physical space, are essential for the marketplace of ideas in our globalizing society. Following the event will be music from D.N.A. Please join us for this historic event.

Come to http://www.metaplace.com/Interval/play on Saturday the 11th at 5:00am Pacific for this great event!

Metaplace on desktop: MP in Titanium

 Posted by (Visited 5365 times)  Game talk, Gamemaking  Tagged with:
Jul 072009
 

Andrew Woolridge has gotten the Metaplace client embed up and running inside of Titanium, which means that you can now grab a downloadable Metaplace client for Windows, Mac, or Linux: MetaTanium.

In his own words:

Titanium is a kinda  open source alternative to Adobe AIR that I’ve been toying around with. As soon at the ability to embed Metaplace worlds was announced I wanted to combine two of my passions into one:

MetaTanium lets you choose a world to run as a desktop app. You can even run it fullscreen!

It’s in an alpha state, but please give me feedback and feature ideas.

I am guessing he wants the ideas posted in the forum thread on the Metaplace site. 🙂