Gamemaking

Wherein I talk about games I am making

Jul 102009
 

The news is full of commentary about how significant the speech that President Obama is going to give in Ghana tomorrow is going to be. And the White House is making a serious social media effort –Facebook, SMS, Twitter… And virtual worlds, as the Annenberg Center for Public Diplomacy notes. And Metaplace is working with them to host an event with a live video stream of the speech, plus additional speeches and music afterwards, crossworld with Second Life. It’s all happening early tomorrow morning.

This is exciting to me on many levels. Lately, a few of the speeches I have given have been about the broad question of where virtual worlds are going, and how they may connect to real people’s lives. What we have here is a powerful tool for social media, one with different affordances than are brought to the table by SNSes or streams — but in many ways it is underutilized because of the barriers of entry and the ways in which VWs are still tied to models established in the 1970’s.

I’ve often stated that the clear killer app to date for virtual worlds is escapism. How much of this is because virtual worlds have been islands unto themselves, not interacting with or interwoven with the larger Internet? In many ways, it may be permeability that opens up the many use-cases that are possible — not just for serious purposes, but for escapist ones as well. Virtual worlds need not be a world apart. Here we see virtual worlds taking their place alongside other social media in a discussion that is truly broad, bringing the unique characteristics of placeness and co-presence to the table.

Please join us for an event featuring Obama’s speech streaming from Ghana along with leaders speaking: Kenton Keith, Tim Burke and Derrick Ashong.

On Saturday, July 11, a global conversation will push definitions of citizenship by demonstrating how new technologies enable global civic participation. Citizens from numerous countries will meet together in virtual worlds to collectively watch a speech from President Obama, view Twitter feedback on his talk, and a join in discussion with musician and activist D.N.A. (Derrick Ashong), Ambassador Kenton Keith and African historian Professor Tim Burke.

President Obama will speak to a live audience in Ghana, Africa. His speech will recognize Ghana’s stable democracy and leadership in the region. It is expected that Africans from all over the continent will converge for this momentous speech. The White House is using a Twitter feed which will enable individuals from around the world to participate in the conversation and share their thoughts with President Obama.

This event provides a public sphere for people to come together as citizens sharing independent views which in turn shape the political institutions of society. These conversations, literally hosted in a virtual physical space, are essential for the marketplace of ideas in our globalizing society. Following the event will be music from D.N.A. Please join us for this historic event.

Come to http://www.metaplace.com/Interval/play on Saturday the 11th at 5:00am Pacific for this great event!

Metaplace on desktop: MP in Titanium

 Posted by (Visited 5430 times)  Game talk, Gamemaking  Tagged with:
Jul 072009
 

Andrew Woolridge has gotten the Metaplace client embed up and running inside of Titanium, which means that you can now grab a downloadable Metaplace client for Windows, Mac, or Linux: MetaTanium.

In his own words:

Titanium is a kinda  open source alternative to Adobe AIR that I’ve been toying around with. As soon at the ability to embed Metaplace worlds was announced I wanted to combine two of my passions into one:

MetaTanium lets you choose a world to run as a desktop app. You can even run it fullscreen!

It’s in an alpha state, but please give me feedback and feature ideas.

I am guessing he wants the ideas posted in the forum thread on the Metaplace site. 🙂

Jun 302009
 

[mp2wp]TheStage,640,550[/mp2wp]

I’m doing a fireside chat sort of thing with Cory Ondrejka as part of the Metaplace Creative Series. You can log in to TheStage above at 2pm Pacific to participate — we’ll be taking audience questions too. We’ll be having a nice conversation about the future of virtual worlds. Cory, of course, was a prime mover at Linden Labs, makers of Second Life, and today is at EMI (yes, the record company!). The chat will be embedded on his blog as well.

The Golden Egg: neat crossworld stuff

 Posted by (Visited 6902 times)  Game talk, Gamemaking  Tagged with:
Jun 242009
 

We’ve announced a nifty new feature, the Golden Egg, which serves as a sort of case study of crossworld entertainment on Metaplace.

The Metaplace Central master egg

The Metaplace Central master egg

One of the interesting challenges with something like Metaplace is that users all build separate worlds, and then they scatter to them. Getting people to both visit all the worlds that are interesting, and also to meet up in worlds, can be challenging. There’s a discoverability issue, and a social cluster issue. Cool worlds can get “forgotten” as they slip down the feature lists, for example.

We have all sorts of tests going, and one of them is this Golden Egg. Basically, in Metaplace Central you see this blue egg. Click on it, and it will tell you “if you find a golden egg in a world, you can click on it — once! — and get 500 coins.” It will also suggest one such world where an egg might be found. In fact, you can click right then and there to go visit that world — though you likely won’t appear anywhere near the egg. And when you do find the egg and claim your coins, the egg you found will suggest another world which you might want to hunt through, and so on…

Any worldbuilder an install an egg in their world — it’s closed source, so they can’t get at the code that runs it, preventing exploits.

It costs a fortune — like, 25,000 coins, which let me tell you put a serious dent in my bank account yesterday, since I bought 10 of them. But it’s totally worth it from a marketing point of view, and the price limits it to users who have already had success building, increasing the odds that the worlds you are sent to are interesting.  Every egg becomes an inbound link, and it provides an incentive for users to come visit your world. You can make eggs easy or hard to find, and even wrap gameplay around them. Eventually, we may expand this to have variable reward eggs — perhaps based on how hard or easy the egg was to get.

A Golden Egg in a world

Each egg is actually doing some rather nifty crossworld communication. Every egg notifies the central egg as to where it has been installed, and every egg asks the central egg for suggestions of other worlds. The central egg even manages a high score table of the most successful explorers. All this is an example of using Metaplace’s web capabilities — the eggs communicate with each other using simple web services implemented entirely within Metaplace itself.

They are also a demonstration of the power of a common platform. Eggs could be found in all sorts of worlds — hangouts, games, shops… you can see stuff like this becoming used as a virtual webring, for example. Some of the gameworlds on Metaplace as using the egg as the final reward for beating the game, or getting to a certain level, so it is a way to drive engagement. And once you have Metaplaces embedded in various websites, it starts getting rather interesting.

This particular example is rather gamey, but bear in mind that any sort of data could be communicated across worlds in this way.

It’s too soon to say whether this is an interesting notion or not, really — the eggs went in yesterday. But in the meantime, I know some of my older worlds are getting tons more traffic than they used to. 🙂

If you feel like exploring the worlds with eggs, just stop by Metaplace Central and click the blue egg. Maybe I will see you at the Ice Pond. 🙂

Jun 172009
 

1-btbuttonWe’ve worked hard to make Metaplace as easy to use as possible, but there’s still people with different learning styles and who prefer to be shown something rather than learn from tutorials or experimentation.

Users Chooseareality and KStarfire are running interactive classes on basic building, using the Behavior Tool (one of the coolest Metaplace features, IMHO), editing the map, etc. The next one is on Friday, and is about

…how to use the tools under “Shape The World”, such as resizing and coloring your map, place properties, tiles, camera settings, and terrain tools.

btyoutube_2

The Behavior Tool, on the YouTube behavior page

Upcoming ones are on the Behavior Tool on the 23rd and placing objects on the 24th.

You have to sign up for these in advance, because these guys have made very cool interactive classrooms for them, where each user gets their own “workstation” to try stuff out.

I don’t think I have written about the Behavior Tool before… The cool thing about the Behavior Tool is that it gives an easy way for non-scripters to add behaviors to objects without needing to code. Not just stuff like “play YouTube video” (though that’s in there, of course!) but also things like AI behaviors, web integration, game system stuff — whatever.

What’s more, many of the scripters create behaviors for this tool and put them on the marketplace. So you can buy something like a movement system, or an aggro behavior, or a dialogue system, and attach it to objects this way. Scripters can decide what fields are exposed for casual users, and they show up as simple sliders, type in fields, color pickers, that sort of thing, so the behavior can be easy to use. There’s a nice Wiki tutorial on using the BT here, and Lunarraid, one of our users, has been adding tutorials for each of the standard behaviors.