Game talk

This is the catch-all category for stuff about games and game design. It easily makes up the vast majority of the site’s content. If you are looking for something specific, I highly recommend looking into the tags used on the site instead. They can narrow down the hunt immensely.

May 022016
 

ChDzrYSW4AE9pVn.jpg largeI just got back from a week in Helsinki, Finland. I was there to run some game design workshops at Next Games, and do a lecture for them as part of an event they were hosting.

The request was for a talk of a similar shape to the one I gave at GDC: looking back over the history of games over the last couple of decades, identifying some cycles and trends, and discussing the ways in which those cycles were carrying us back again towards familiar territory. In particular, a huge topic of discussion all week, with many separate people from many different companies, was the way in which mobile gaming is discovering that the games need to be more social, more like games as a service; and more and more they find they must draw lessons from MMOs.

This isn’t that dissimilar to what I have been saying about social VR, either, and of course mobile is going to collide with AR given enough technological advances and time. So that was the skeleton of the talk.

Continue reading »

Mar 212016
 

flashbackwardstageI hear video will be up in a few weeks, but in the meantime, here are the slides and the text for the little five minute talk I gave at GDC as part of the FlashBackward keynote.

For some reason, I felt the pressure on this talk much more than usual. Five minutes is not a lot of time, and I had a lot I wanted to say. This resulted in fifty slides. There were, all told, four hours of rehearsals, although I only attended two of them. The animations on my slides were lost along the way, and when I did my runthroughs, I botched it both times. By the time I gave the talk, my hands were shaking and I had trouble pressing the button on the clicker to advance slides with my thumb. I had to set it down and press it with my index finger. But by all accounts I nailed it, so…

Continue reading »

Books on writing

 Posted by (Visited 4934 times)  Game talk, Mailbag, Reading  Tagged with: , ,
Mar 052016
 

Hello!

I watched the recording of your lecture “Teaching to fish.”

At the end you recommend books for the different subjects, and you said that a lot of people start with Joseph Campbell, but that there are a lot more, interesting books, out there.

Do you have any books to recommend about creative writing?

 — Christoffer Lundberg

Sure. Starting most broadly, the top recommendation is to read. Read a lot. And read widely, not just in one sort of fiction. I could rattle off a host of recommendations, but there’s probably no point — there’s a huge universe of well-written books out there to look at as models and inspiration. So let’s move on to craft books instead.

To start, though it may be a tough hill to climb, you could go back to Aristotle’s Poetics.1 The amount of terminology and best practices that we still get from this book is hard to overstate. For general writing books, among many others I like John Gardner’s The Art of Fiction and Bird by Bird by Anne Lamott. They perhaps tend a little more literary than others. I am tempted to also mention Babette Deutsch’s A Poetry Handbook, even if you don’t plan to write verse, because anyone who wants to master cadences of language, and the use of techniques of rhythm, assonance, and the like, would benefit from poetic training. Continue reading »


  1. All books in this post are Amazon Affiliate links, just so you know. That means I get paid a tiny bit if you buy them from here. 

GDC and Flash Backward

 Posted by (Visited 4403 times)  Game talk  Tagged with: , , ,
Mar 032016
 

Officialspeaker_400x400GDC is fast approaching! I am only doing a five minute talk this year (much like last year!). But boy, I have a big stage for it. Instead of a regular keynote, GDC is doing a Flash Backward “keynote” where a bunch of veteran devs will share the stage giving a history of the last thirty years of game making… and I’m very honored to share the stage with a bunch of amazing people.

I’ve added it to the events calendar.

My portion, needless to say, will be on MMOs… the hard part will be squeezing all that history into only five minutes.

 

Nov 102015
 

I posted up the slides to my talk at SGC earlier; now the conference has released video of the session.

This talk was a joint keynote for both the Sweden Game Conference, which was a typical industry conference, and the smaller VS-Games conference for serious games academics. So I tried to straddle the line by doing a talk that would be helpful both to indies and interesting to game studies folks.

Questions start right around the 49:00 mark, and in particular there’s a bit of a rant on my part about the value for interdisciplinary learning for people who are going to creatively lead projects. After that answer, Rami Ismail (who was there, of course, he is everywhere) asked if I could list the five most important or relevant books for covering the various fields that I had described in the talk. I couldn’t… so I listed more like 30.