Game talk

This is the catch-all category for stuff about games and game design. It easily makes up the vast majority of the site’s content. If you are looking for something specific, I highly recommend looking into the tags used on the site instead. They can narrow down the hunt immensely.

Apr 152015
 

swgfactionbattle

I was sent this list of Star Wars: Galaxies questions by Jason Yates; he had seen this video interview, and didn’t know enough Spanish to be able to follow the answers. I posted up an English translation of the transcript here, but really, the interview didn’t much overlap with the questions he had.

Is there the possibility of you ever giving a question/answer session in relation to SWG, your views on the game development and direction, aspects of the game you felt worked, worked well, didn’t work at all? Like many, I have so many questions about your involvement with SWG and will likely never get all the answers I would enjoy hearing, but it never hurts to ask. ^_^

Well, honestly, for me it has been fifteen years since I started work on SWG, and twelve since I stopped. So a lot of these questions have either been answered before, or I outright don’t know or remember the answers! So I will give it a try. But the first answer turned out to be so damn long that it’s all I have time for today.

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Mar 312015
 

The GDC Vault has posted up one hundred and forty free videos from GDC 2015. Holy Cow, almost as good as being there. 🙂

Among them is the talk that Rich Vogel, Gordon Walton and I presented on “Community Management in the Culture Wars.” I’ve embedded it below, and I’ve also added it to the already existing page for the presentation, which also has the slides.

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Jackpot Trivia

 Posted by (Visited 8418 times)  Game talk, Gamemaking  Tagged with: ,
Mar 102015
 

A while back I mentioned a few game announcements coming soon. One was, of course, Crowfall, about which I hope everyone knows at this point. This post is about another one!

A year ago or so I started working with NTN Buzztime as a consultant– these are the folks who provide bar trivia to venues all over the country. You might have seen their stuff if you ever go to a Buffalo Wild Wings restaurant, for example. They have been doing networked bar trivia for decades now.

I worked with them to revise the core trivia experience. The press release about the resultant game, Jackpot Trivia, went out today. The chief goal was to make playing trivia more of a local multiplayer game, and to get more people to feel good about playing when they’re in a world with terrifying trivia experts. And yet, you still want expertise to come out ahead… so it was a fun design problem. Read on for how we tackled it…

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Mar 032015
 

Slide15This morning, Gordon Walton, Rich Vogel and I presented our talk on “Community Management in the Culture Wars.” I realized as we started that the last time the three of us were on stage together at GDC to talk about community was 14 years ago (!). A lot has changed… and a lot hasn’t.

The slides are pretty self-explanatory, and can be found here.

There has been a surprising amount of coverage on it.

 

The Game Design section

 Posted by (Visited 5295 times)  Game talk  Tagged with: ,
Feb 122015
 

Slide1It has taken me almost a year, but the Game Design section of the site has seen truly massive revisions.

Among other things, I have managed to find several presentations which were never on the site:

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