Game talk

This is the catch-all category for stuff about games and game design. It easily makes up the vast majority of the site’s content. If you are looking for something specific, I highly recommend looking into the tags used on the site instead. They can narrow down the hunt immensely.

Working on Crowfall!

 Posted by (Visited 10227 times)  Gamemaking  Tagged with: ,
Jan 222015
 

Crowfall_CaravanBanner

Those of you who follow me on Twitter may have seen me mention that after a couple of years of being fairly quiet, a lot of game announcements would be hitting soon. Well, one of them hit today! I am very happy to be able to tell the world (finally!) that I have been working with Todd Coleman and my other friends at ArtCraft on Crowfall!

I’ve been hopping on Skype every couple of weeks to go over game designs with Todd & crew for almost a year now. It started out as general brainstorming stuff, and as the team grew, we’ve been able to move on to working directly on designs and even picking apart UIs. I’ve helped out on everything from economics and materials design to yeah, dipping my toes into Todd’s bloodthirstiness and the warfare design that is embodied in “play to crush.” 🙂 (If there was any doubt this is Todd’s game, that should be a hefty clue!)

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High Windows

 Posted by (Visited 5962 times)  Game talk  Tagged with: , , ,
Jan 172015
 

Almost exactly seven years ago, I gave a keynote at the virtual worlds-themed Worlds in Motion Summit at GDC. I was supposed to talk about why games people should care about virtual worlds. But I just couldn’t warm to the topic.

I was in the midst of wrestling with Metaplace, which was the culmination of ten years of dreaming about the potential of virtual spaces. We were trying to put into practice the ideals embodied in things like the Declaration of the Rights of Avatars, the loftiness of hopes for general empowerment thanks to the newly interactive Web. But at the same time, I was watching tens of millions of venture capital dollars flow into kids’ worlds, virtual worlds about McDonalds and by teddy bear companies and tied in to bad reality TV shows and more.

So I took my qualms to the stage.

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RIP, Ralph Baer

 Posted by (Visited 5199 times)  Game talk  Tagged with: ,
Dec 072014
 

During a business trip for Sanders to New York City in 1966 I found myself waiting for another Sanders engineer at a bus terminal; he was going to join me for a meeting with a client. I took advantage of my free time and jotted down some notes on the subject of using ordinary home TV sets for the purpose of playing games. I have a distinct image in my mind of sitting on a cement step outside the bus terminal, enjoying a nice warm, sunny summer day, occasionally looking out at the passing traffic, waiting for my associate to show up and scribbling notes on a small pad. It was “Eureka” time — but of course I didn’t know that then. The concept of playing games on an ordinary TV set had bubbled up once again from my subconscious and I got that exciting feeling of “being on to something,” a feeling that is so familiar to me.

September 6, 1966 – Genesis!

When I got back to my office in New Hampshire on September 1, 1966, I transcribed those notes into a four-page disclosure document and tossed the New York notes into the wastebasket. In those four new pages I outlined the idea of playing interactive television games on a home TV set. That was the genesis of the industry.

–Videogames: In the Beginning

That’s an excerpt from Ralph’s book, which he sent to a mailing list we were both on years ago. We traded a few emails after that, where he showed himself to be a wise and thoughtful fellow, and generous with his time. Unfortunately, none of those emails seem to have survived the many transitions between computers that I have made over the last decade.

It had been years since I had talked with him, but today was a sad day.

Practicing the creativity habit

 Posted by (Visited 9098 times)  Art, Game talk, Music, Writing  Tagged with: ,
Dec 032014
 

In the wake of posting up the video of my talk on “Practical Creativity,” I got this:

What a great question.

First, I have to admit I slack off a lot. 🙂 But, here are some ways in which I practice, or have practiced it. You might notice some commonalities across media.

Hope you’ll bear with me, because I will get to games last.

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Dec 012014
 

Slide20I know it seems like most all I post on this blog lately is stuff about speaking one place or another, and you always get three posts in a row: I will speak here, I spoke and here’s the slides… and a little while later, here’s the video.

Well, not to be redundant, but here’s the video! Gamasutra – Video: Practical Creativity – A way to invent new kinds of video games.

This was the session I did at GDCNext about treating (game design) creativity as a skill that can be practiced, offering up tips and tricks on how to be creative.