Game talk

This is the catch-all category for stuff about games and game design. It easily makes up the vast majority of the site’s content. If you are looking for something specific, I highly recommend looking into the tags used on the site instead. They can narrow down the hunt immensely.

Nov 042011
 

The GDC Vault has posted the full video of “It’s All Games Now!”, my talk from GDC Online. And it’s one of the free ones!

I have a brief precis of it here, if you don’t know what it is about. But hey, it’s only an hour of your life, right? So go check it out even if you don’t know what it is about.

Oct 282011
 

The normally vivacious Leigh Alexander was an a contemplative mood as she posed questions to me in an hourlong interview right after GDC Online. We talked about how games are changing with mobile and social coming along and making sessions shorter and arguably less classically immersive; and how we ourselves are drifting away from the big games, as players.

I wish more of the interview fit in the format of a Gamasutra article, because it was a great, quiet little discussion.

“Another way to think of it is, we always said games would be the art form of the 21st century: Gamers will all grow up and take over the world, and we’re at that moment now,” he continues. “It’s all come true — but the dragons and the robots didn’t come with us, they stayed behind.”

Yet in plenty of ways this loss isn’t even about social games, Koster believes. “We’re losing some of our most cherished things — and honestly, we already had. The more big business we got, the more that got replaced by women in too-little clothes, or guys that all look the same and have bullet-heads and everybody’s dressed in green and brown.”

In light of the increasingly risk-averse and market-researched nature of traditional games, the increasing size of the mainstream audience has been something of a boon. “If you’d asked someone in 1998 whether there could be hit games about cooking, fashion design… a guy running over roofs, [as in Canabalt], still there’s an element of a broader frame of reference, a broader aesthetic there.”

And while he himself is a big science fiction fan, Koster says that a wider frame of reference is “incredibly exciting” for games that can be about all kinds of things now, beyond the expected. “We lose something, but we gain something that is potentially bigger,” he reflects.

Gamasutra – News – Raph Koster Talks Loss, Opportunity For Games In The Social Media Age.

RPG Fanatic interviews me

 Posted by (Visited 10192 times)  Game talk  Tagged with: ,
Oct 272011
 

Carey Martell, whose interview of Richard Bartle I blogged about not very long ago, stopped by the office here and did an hourlong interview with me, after we failed to connect at GDCOnline. There’s a little ancient history, some talk about the lecture I did at GDCO, and a brief sidebar on gamification in there, and I don’t remember what else.

RPG Fanatic: Raph Koster Interview – YouTube.

 

Oct 172011
 

Yup, a tiny bit more.

Side note, I am struck how little long-form coverage there is of talks anymore, now that so much blogging has moved to Twitter…