Game talk

This is the catch-all category for stuff about games and game design. It easily makes up the vast majority of the site’s content. If you are looking for something specific, I highly recommend looking into the tags used on the site instead. They can narrow down the hunt immensely.

GDCOnline day one

 Posted by (Visited 5680 times)  Game talk  Tagged with: , , , ,
Oct 052010
 

I am here in Austin for GDC Online, and I haven’t made it to any sessions yet. Efforts continue to pare down my 1 hr 20 minute presentation to something that fits inside of a session slot, but moreover, I am now giving an addition presentation tomorrow, stepping in for John Donham who can’t make it. So if you are at the show, stop by Wednesday for this session:

AAA to Social Games — Making the Leap Speaker/s: Raph Koster (Playdom)
Day / Time / Location: Wednesday 1:30- 2:30 Room 5
Track / Format: Production / Lecture
Description: Developing games for social networks is a dramatic shift from making titles for PCs, consoles, or even the Internet. These new distribution channels have many unique lessons to learn, including fundamental revisions to the development process itself. This session will provide you with a solid basis for revising your strategy as you approach social game development.

My regular talk is on Friday. I also hope to have some liveblogs for you all of sessions I attend if I get the chance.

One BIIIiiiillion

 Posted by (Visited 9964 times)  Game talk  Tagged with: ,
Oct 012010
 

There are now one billion registered virtual world accounts, according to KZero, with 350m of them gained in the last twelve months.

More telling is the areas in which the growth has come. Around half that billion is in kids’ worlds (ages 10-15), which now boast many worlds over 10m users, including some shockingly large figures like Stardoll at 69m, Girl Sense at 18m, GoSupermodel at 18m, Neopets at 63m, and Club Penguin at 47m.

Universe chart Q3 2010: 10 to 15 year olds | KZERO – Blog.

The 15-25 bracket has the monster Habbo of course, at 175m registered. KZero picks this segment as the one to watch in terms of innovation. Meanwhile, worlds for ages 25+ have not seen nearly the same level of growth, but still have basically doubled in total registrations since Q1 2009.

Digital game downloads pull ahead of retail

 Posted by (Visited 9313 times)  Game talk  Tagged with:
Sep 202010
 

NPD released a report today saying that the PC gaming market is now 58% download sales, though only 43% of revenue — mostly because retail prices are higher. Both retail and download sales are dropping though — revenue is down 21% and unit sales down 14% over the last year.

Why? Well,

“The overall decline of PC games when combining sales via both digital downloads and physical retail sales is impacted by the expansion of social-network gaming as well as the continued expansion of free game options.” NPD analyst Anita Frazier said…

Digital game downloads beat retail store sales | Gaming and Culture – CNET News

Interestingly, the top five digital retailers for AAA show the power of using connectivity in a strong fashion: Steam’s on top of the list, and they by default install a startup-launching login widget; two of the top five are Blizzard and worldofwarcraft.com; and the other top five entries are EA.com and Direct2Drive.com. (The list of casual downloadable leaders is quite different).

Retail has been pushing used game sales for quite a while in order to drive revenue, of course, which by and large game publishers have not liked much (supposedly last year John Riccitello of EA compared used game sales to piracy). It wasn’t very long ago that Best Buy announced they were moving over to that model.

The downside to this may be that used game sales may start running into legal issues, if the battle around shrinkwrap licenses and first-sale doctrine for software continues the path of the recent 9th Circuit Court decision — basically, it said that software publishers can indeed say that you don’t own software, but instead just license it; and therefore can block you from resale.

All in all, the shift to a fully digital future is well underway, and I would expect retail revenues to keep declining. Some are happy about it, such as this guy:

And why not? Digital music can be played on any device. Electronic books can go anywhere the user goes. And streaming movies on demand is far more convenient than mailing discs back and forth.

“The end of software ownership–and why to smile”, CNet

Others will be less sanguine about the idea that their investments can be remotely deactivated, have curtailed legal (and illegal) uses, or simply obsolesce out of being usable when the licensing authority shuts down its servers.

Yehuda Berlinger’s 2010 board game gift guide

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Sep 142010
 

Yehuda has posted a holiday board game gift guide, and it covers games new and old. I can personally vouch for 75% of the list as great picks, and it is giving me a great list of some extras to hunt down. On the list besides lots of true classics are games like Blokus, Ingenious, For Sale, Set, No Thanks!, Ticket to Ride, Wits and Wagers, and his own It’s Alive.

Some recent acquisitions of my own include Dixit and Dao, but I haven’t really gotten to play either one yet. My son has been enjoying Reiner Knizia’s Money (iTunes link) and High Society (iTunes link) on the iPad a lot.