Sort of an addendum to the previous two posts.
Thanks to the astonishing growth of games on social networks such as Facebook and MySpace, the U.S. virtual goods market is poised to clear $1 billion in revenues in 2009, up more than 50 percent from a year earlier, according to a new report.By 2010, revenues could hit $1.6 billion as users become more comfortable paying for virtual goods in small transactions that are executed in a seamless fashion.
via Virtual goods sales to hit $1 billion in 2009 as social games pay off big | VentureBeat.
Meanwhile, CNet reports that China’s online game market grew almost 40% in Q2 of 2009, reaching over $900m. The bulk of the revenues go to three companies: Tencent, Shanda, and NetEase, which together have over 50% of the market.