Mailbag

Public responses to emails sent via the contact form.

Mailbag: High Seas

 Posted by (Visited 7518 times)  Mailbag, Music
Dec 212012
 

Raph,

You probably don’t remember me, but I played Metaplace a while back. We talked a lot about your ship game and you shared a link with me of the music you made. I cannot find that conversation!! Nor can I find the music on your site (unless I forgot what it was called). It was epic and I want to listen to it again.

Also, I know that Metaplace is no more but is the High Seas game out there anywhere to play for fun? If not, you should host it on your web server. It would be epic to play it again 🙁

– Crystal

I am tickled that anyone remembers either the game or the music! Especially given that we are coming up on the third anniversary of the closing of Metaplace.com… hard to believe it has been that long.

The music is called “The Knyghte’s Daliaunce,” as it was not originally meant as a pirate tune at all. I posted it up on the blog (with a chord chart) ages ago. It is also on the general Music page along with links to my album (it’s not on the album though). I really should record a new version of it sometime. Anyway, here you go:

Continue reading »

Mailbag: I want to become a designer

 Posted by (Visited 29377 times)  Game talk, Mailbag  Tagged with:
Sep 262012
 

Dear Raph Koster,

I want to become a Game Designer.

As a child I used to judge games very harshly on things like graphics and funness. Although as I’ve grown older I’ve seen there is a lot more to games then meets the eye. I don’t want to sound all professional and stodgy, I’ve just reached the stage in my life where I need to choose my path. Whether it is the correct one will be with the help of you.

I want to be a Game Designer. There are courses at Universities specifically for Designing games or Programming for games, (programming is what I would want to start doing in the industry) although it feels like I’m just the same as everyone else who picked up a controller or keyboard and said “I can do better than this”.

Simply put I was hoping you could give me some advice on how to achieve my dream. The fun is in the learning as a well written book once taught me (wink wink), and the Gaming industry is ever growing.

Thank you for your time,

H_____ P_____.

Sure.

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AGH COMIC SANS!!!

 Posted by (Visited 8647 times)  Mailbag, Misc  Tagged with: ,
Aug 152011
 

Dear Ralph,

I am going to study Game Architecture and Design in a few weeks, and I received the books for this education yesterday. Your book “A Theory of Fun for Game Design” is also part of the obligatory literature. When I took a look at the book, it quickly made me deeply disappointed. The book contains text typeset in Comic Sans. Besides being ugly, the font is not intended to be used for serious messages. I won’t go into details here, but I would like to point out to you, the website http://comicsanscriminal.com/. I cannot take text printed in Comic Sans seriously, and I regret that my teachers require me to read this comic book as part of a scientific education. I hope that you (or whoever typeset the book) will choose an appropriate font next time.

Kind regards, Ruud v. A.

That would be because the book is half cartoons. The cartoons have text in Comic Sans because, well, they’re cartoons. Some of them are even actual comics with multiple panes arranged sequentially and everything.

You’ll be pleased to know that the book also has headers typeset in the comicsanscriminal-recommended (and undeniably ugly) font Basically Functional.

A few interesting links

 Posted by (Visited 8984 times)  Game talk, Mailbag  Tagged with: ,
Aug 162010
 

Just got back from vacation! I had a lovely time. I also had some interesting stuff sent to me, which has piled up in the mailbox. So here’s a couple of interesting links.

The editors hope to attract a wide range of writing to Metaverse Creativity, including ideas about artificial-intelligence systems, landscaping, zoological and biological creations, and even virtual-world fashion design. Second Life’s relations to psychology, law, and technology are another focus. Plans for MC‘s first issue include a piece on how technological prostheses—beginning with the telescope—have altered human perceptions. Another article explains what neuroscience reveals about the benefits of the kinds of brain plasticity that simulation in virtual worlds can enhance, while a third edges up demurely on love in Second Life with a take on virtual-world adaptations of Korean romantic puppetry.

Avatars as Editors – PageView – The Chronicle of Higher Education.

If I can meet my kickstarter goal of $5000, phase 1 of my trip will commence. Starting in Korea, where I currently reside, I will fly to Vietnam, and explore Southeast Asia via land travel (bus, train, walking) over a period of 4-5 months: Vietnam, Laos, Cambodia, Thailand, Malaysia, Myanmar.

I will then venture into China, and make my way towards the coast, where I will depart for Japan sometime in the Spring, in time for the planting season, where I will most likely spend some time volunteering on organic farms. I’m scheduling about 6 months for the whole trip…

If I can meet my $5000 kickstarter goal, that should cover most of my expenses through Southeast Asia, Japan and China. I would like to make at least two games for each country I visit, so we’re looking at probably 10-15 games. There’s no cookie-cutter mold for the games, though, so it will also depend on the size and scope of each individual game.

Jan 282009
 

Gabe McGrath writes,

Hi Raph,

Found your blog via Technorati, whilst searching for more “retro remakes”. I hit this page. Don’t know if you (or your readers) would be interested, but the RR site was hacked recently, so your link to the downloads *won’t* work. I have compiled all the “off site” links I could find (for each remake author) and put them on one blogpost. So there you go. Sorry if you’ve already “moved on”. (Thought it might be of interest.)

PS: Funny – I stumbled on your page, and couldn’t work out where I knew your name. Then I saw the book cover – OF COURSE! “Theory of Fun” – read about it on Boing Boing ages ago. Alas, it’s still sitting safely in my “amazon to buy list” as the Aussie dollar has tanked against yours. Hopefully it recovers soon, so I can build my game-related library. All the best 🙂

Hacked… that sucks. 🙁 Hopefully they recover quickly, it’s one of my favorite indie projects.