As usual, I’ve promised to post more on here, and as usual, what used to become blog-length posts instead become a bunch of individual and usually shallow Tweets instead. Twitter, what hast thou wrought?
But here’s a little bit of contemplation of the year anyway.
Almost everything I have worked on this year has been other people’s projects that I cannot tell you about. Which has been a bit concerning to me, honestly — it’s been quite a while since something of my own went out there for people to play. That’s something I plan to fix in the new year. Doing consulting, in particular, has taken up a lot of the creative bandwidth and space to think and work on things.
Board games
A lot of my project time has gone towards tabletop games. This year I only worked on four and finished one, which is a slowing pace for me. Over the last few years I have been making new abstract strategy games at a pretty steady clip. The new one that is actually reasonably finished this year is currently nicknamed Tiny Castle. It was originally a “tiny game” using only 16 tokens, but I took it in a bit of a sculptural direction; two players build a castle together, trying to satisfy one of several victory conditions. It’s a small game, with a decent sized possibility space, and it’s very bite-sized. I got to show it to Tim Fowers and he suggested skinning it with the Town Musicians of Bremens. I kind of like the castle though, as I suspect four stacks of animals may not really look as appealing as it seems on first blush. Continue reading »