Misc

Stuff that doesn’t quite fit anywhere else.

Some updates

 Posted by (Visited 3155 times)  Game talk, Misc, Writing  Tagged with: , ,
Feb 252017
 

Wow, I have been slacking off on the blogging. Not since October? Yeesh.

What’s happened is that I have been posting updates to Twitter, instead. Which this blog does notify (as well as Facebook), of course, but it does mean the site itself gets neglect!

So, to catch you up!

  • I am speaking at GDC 2017 next Friday, 1:30-2:30pm, on the topic “Still Logged In: What VR and AR Can Learn From MMOs.” This talk will be going over lessons painfully learned going clear back to the text mud days, on issues like harassment, governance, importation of bias to the virtual world, and much more. It’s cross-listed on the Design and Advocacy tracks; I think this latter means that I am allowed to be grumpy on stage.
  • The 10th Anniversary Edition of A Theory of Fun for Game Design goes to press in Korean next week! It looks like the picture on the right, and I hope to get a copy soon. Meanwhile, despite the book’s advanced age, it continues to get featured regularly in various places, such as this podcast.
  • I improved my “history of all videogames” arcade cabinet with upgraded robotic parts so that the monitor now smoothly auto-rotates from horizontal (for landscape arcade games and most home consoles) to vertical (for stuff like Centipede, Raiden, and of course, Vectrex emulation). I did a lengthy write-up of the process and am incredibly tickled that it’s now stickied on the ArcadeControls.com forum (the central hub for anyone building or restoring arcade cabinets) for reference for anyone else who wants to do the same. Video of the rotation is also at that link.
  • My 2014 talk on “Practical Creativity” also keeps getting attention, most recently as a GDC Video on YouTube (also on preceding link), which also has prompted folks to request a PDF of the slides, which was helpfully assembled by @B4ttleCat on Twitter. Grab it here.
  • You can also find an abridged version of my little piece on Games design and UX design in Portuguese now, thanks to Andressa Antunes. This is another one that seems to have legs, and gets cited a lot lately.
  • I managed to make it, despite a cold, to Doctor Cat’s amazing marathon “Gaming Legends” Twitch stream of interviews of developers. Video was posted up a while back. I encourage you to check out all the videos, if you have a full 13 hours of free time… there’s some amazing stuff in there. Scott Adams, Jordan Weisman, Steve Meretzky, Bruce Shelley, Lord British, John Romero, and lots more.

There’s been quite a lot more, but maybe I should just direct you to the Twitter feed (which is now working again in the sidebar).

Um, I’d promise to blog more often, and particularly, not just make it be random brags and updates about talks but back to meaty articles. But my track record hasn’t been great. Tell you what, once I get back from GDC, maybe people might throw me questions. 🙂

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Books on writing

 Posted by (Visited 4906 times)  Game talk, Mailbag, Reading  Tagged with: , ,
Mar 052016
 

Hello!

I watched the recording of your lecture “Teaching to fish.”

At the end you recommend books for the different subjects, and you said that a lot of people start with Joseph Campbell, but that there are a lot more, interesting books, out there.

Do you have any books to recommend about creative writing?

 — Christoffer Lundberg

Sure. Starting most broadly, the top recommendation is to read. Read a lot. And read widely, not just in one sort of fiction. I could rattle off a host of recommendations, but there’s probably no point — there’s a huge universe of well-written books out there to look at as models and inspiration. So let’s move on to craft books instead.

To start, though it may be a tough hill to climb, you could go back to Aristotle’s Poetics.1 The amount of terminology and best practices that we still get from this book is hard to overstate. For general writing books, among many others I like John Gardner’s The Art of Fiction and Bird by Bird by Anne Lamott. They perhaps tend a little more literary than others. I am tempted to also mention Babette Deutsch’s A Poetry Handbook, even if you don’t plan to write verse, because anyone who wants to master cadences of language, and the use of techniques of rhythm, assonance, and the like, would benefit from poetic training. Continue reading »


  1. All books in this post are Amazon Affiliate links, just so you know. That means I get paid a tiny bit if you buy them from here. 

Social media is broken

 Posted by (Visited 12407 times)  Misc  Tagged with:
Nov 132014
 

Wil_Wheaton_by_Gage_SkidmoreThinking on Wil Wheaton’s well-intentioned essay, here are some things that we know.

Anonymity is usually problematic. But the real issue isn’t anonymity. It’s actually “lack of persistent identity.” Anonymity can serve as a cover for bad behavior, because humans are deeply situational when it comes to ethical choices. We fall prey to disinhibition readily, and the biggest reason is “we don’t think we will interact with these people again.” It’s repeated interactions that drive trust, you see, and we behave well because we expect to be treated well in the future.

Anonymity can be very important for the marginalized, for whistleblowers, etc. But within their communities of trust they build reputation, including pseudonymous reputation.  The real issue is feeling free of reputation, which equals feeling free of consequence. That is where bad behavior comes from.

Continue reading »

Aug 122014
 

The tl;dr version is “go here for the talk.”

This past week I was in London, attending Wikimania 2014. Many thanks to Ed Saperia and the organizers for inviting me to speak, it was a highly illuminating experience.

I gave a talk about seeing the Wikipedia experience itself as a series of games: the game of being a reader, the game of editing (or attempting to edit) the content within, and the game of active participation in the community, in terms of working with its policies, its infrastructure, and so on.

Along the way, my intent was to basically toss a few hand grenades in the general vicinity of the foundations of Wikipedia, and in fact of the larger Wikimedia project. This is one of the most idealistic projects in all of human history, and a group of highly intelligent and altruistic people who are fortunately very open to self-examination. So I felt that maybe questioning some of the fundamental assumptions about how they saw themselves and their project was something healthy, and maybe something that would be extra-helpful if done by an outsider.

To make it extra fun, I tried to make the slides look like they were from an old print book.

You can find the slides as a slideshow or as a PDF, and even video of the talk, all here on this new page I have created. I also participated in a panel with a bunch of wonderful folks, on the broader topic of virtual communities. That video is also posted there.

I left the conference thinking a lot about complex systems thanks to lengthy chats with Yaneer Bar-Yam, and toying with the idea of reframing my various definitions of play and games as just “dealing with complexity.” About which more later, I am sure, as it continues to percolate.

Jun 112014
 

Apple-looks-to-standardize-iBeacon-manufacturing-by-third-parties.jpgCreate a tiny computer using as small a chip you can get.

Stick a Bluetooth LE or equivalent transmitter on it. Even better if you can get GPS. Even more if you can get a low power cellphone chip.

Call this a node.

A node has a unique id. Nodes get stuck on objects in a non-removable way. So basically, you have a ThingID.

Continue reading »