Reading

Thoughts about something I’ve recently read.

Commodifying culture

 Posted by (Visited 11751 times)  Game talk, Reading  Tagged with:
Jan 172012
 

20120108-184004.jpgFeast your eyes on the book porn to the left.

Go ahead, click on it and get the larger picture.

Gorgeous, aren’t they? They’re the complete set of the D’Artagnan Romances by Alexandre Dumas: The Three Musketeers, Twenty Years After, and the three volumes of The Viscomte of Bragelonne,the final volume of which is generally better known as The Man in the Iron Mask.

They were published by Thomas Y. Crowell Co., no longer extant as such, in 1901. Not first editions — that would look like this — but glorious nonetheless. Gilt on the edging, inlaid on the relief covers, onionskin endpapers in front of every engraved illustration…

Nice enough that you can still buy an facsimile of this exact edition, alas without the rich red covers and with something fairly hideous on the cover instead.

They’re something to hold, to examine. Maybe not to read. Defintely something to have visible on a shelf where people can ooh and aah. They were given to me by my uncle for Christmas this year.

I have more than a few other books like that. I’ve got a hardcover American edition of the first Harry Potter, signed by Jo Rowling, made out to my daughter with a personalized message. A bunch of old books, a lot of autographed SF novels written by people I know, some of whom are pretty well known: Brin, Sterling, Doctorow.

I have a lot of the same books as epubs on my iPad. And it’s qualitatively different. The e-books are commodities, and if one get deleted, I won’t have any regrets. Whereas if my complete run of first printings of the Doonesbury compilations (even including the obscure one for the TV special!) were to get lost or damaged, I’d be quite upset.

Continue reading »

Tobias Buckell kickstarter for a new novel

 Posted by (Visited 16799 times)  Reading  Tagged with: , ,
Sep 192011
 

Those of you who hung around Metaplace may recall that one of the guest speakers we brought in to the lecture series was science fiction writer Tobias Buckell, author of Halo: The Cole Protocol (there, your obligatory videogame connection).

I’ve always been more interested, though, in his original science fiction work. In particular, his Xenowealth novels Crystal Rain, Ragamuffin, and Sly Mongoose. They feature fast-paced action in a space opera sort of setting, sure, but with a unique flavor that comes from Toby’s Caribbean background. (You can read my brief review of Crystal Rain here — Toby himself describes it as “steampunk Aztecs invading a Caribbean lost colony world”).

Well, the publishing industry being what it is, the Xenowealth books are no longer forthcoming as traditional big publishing books. (You can read a bit about why here; Toby blogs a lot about the business of writing).

That doesn’t mean that there’s no hope for those of us who want to read more in the Xenowealth universe, though! Today Toby announced The Apocalypse Ocean by Tobias Buckell — Kickstarter. That link has a preview trailer — and at the end of the trailer, a video from Toby that explains the Kickstarter project. The plan includes eBook and hardcover editions, as well as extra perks for higher pledge levels, like being written into the book as a planet or a spaceship name.

This sort of thing seems like a highly logical alternative for a writer with a devoted following and enough tech chops to get out there independent of major publishers. Since we seem to be heading for a future where all artists in all media will likely have to be “on tour” to support themselves, you may as well get a jump start on it now and support this Kickstarter, because darn it, I want to know what Pepper does next. 🙂

 

 

Playing with the iPad

 Posted by (Visited 15641 times)  Art, Game talk, Misc, Music, Reading, Watching  Tagged with:
Jul 182010
 

I have an iPad, as of about a week ago. I have now had the chance to try it out on a trip, as well as general home use, and I think this sort of form factor is probably the future of computing for most folks. It’s clearly early days still for slates like this, but you can see the path from here, and it is an interesting one, with variations depending on who needs to use the tablet. In the meantime, with some trickery, it can do most of what I would need to replace a laptop. Basically, I am now carrying it everywhere, and on my trip I booted up my laptop exactly once, and it was to create and display a presentation — I didn’t have a VGA adapter yet, so I couldn’t project from the iPad.

I have already spent over $100 on apps for it, and thought I would share some of my thoughts. I tend to favor free and cheap apps, actually, so the below is me trying to be a skinflint and failing!

Continue reading »

This Gaming Life free to read online

 Posted by (Visited 15695 times)  Game talk, Reading  Tagged with:
Jul 062010
 

You may know Jim Rossignol from his writings on Rock, Paper, Shotgun. He also wrote a really wonderful book about gaming culture called This Gaming Life: Travels in Three Cities — and it looks like it is now available to read free online.

It is totally worth your time. Have at! You can also buy the physical book of course!

At this point, my interpreter, the amiable Mr. Yang, leaned forward. “To my brother he is a great hero. My brother can’t get enough of this. He has been to see him play many times.” “So this guy has a lot of fans?” I said, knowing the answer but nevertheless incredulous. “Hundreds of thousands in his fan club,” replied Yang. “Impossible to track the number of people who watch him play.” This was impossible in part because the man on the stage was on Korean television almost every day. He was about to sit down and play what is close to becoming Korea’s national sport: StarCraft. The man’s name was Lee Yunyeol, or, in game, [RED]NaDa Terran. He was The Champion. In 2004 his reported earnings were around $200,000. He played the then six-year-old real-time strategy game for fame and fortune, and to many Koreans, he and his colleagues are idols.

For The Win

 Posted by (Visited 14616 times)  Game talk, Reading  Tagged with: , , ,
May 112010
 

For the Win, Cory Doctorow’s new novel, is out today (in bookstores and also as a free download). And it’s about gaming, and its consequences.

Now, you know I am biased, because not only is Cory a friend, but I even supplied a blurb for the book’s back cover. I also reviewed the manuscript for him and supplied gaming advice. That said, this is a book that people into MMOs and virtual worlds should read.

Why? Because it isn’t about what happens inside the worlds, it’s about what repercussions they have outside them. The story is sort of a large-scale version of his short story “Anda’s Game” (which was collected in Overclocked: Stories of the Future Present and also published on Salon.com), in which guilds are organized on multiple sides of the gold farming wars: a guild to kill gold farmers to protect the game,  a guild to defend them so that they can earn their subsistence wage…

In For The Win all this is taken to a larger scale. Essentially, it extrapolates gold farming into a multinational corporate phenomenon, and looks at what this means for the lives of the people on the front lines — kids, usually, living in India or China, looking to make money but finding that the act of grinding gold “for the man” becomes all too literal in sweatshops. And the upshot is that they organize. As in unions.

As in unions modeled explicitly on the Wobblies, in fact. The novel wears its politics on its sleeve, certainly, and that may be a turnoff for those who don’t see unions as a natural stage in the evolution from free-for-all robber-baron economics to a more mature model. That said, the book comes down pretty hard on all forms of totalitarianism

The in-game stuff is dead-on. But as I said, the book is more about the ripples the games cause, than about the games themselves, because that is where the real psychological action is. It is more about the relationship between a gamer kid in San Diego and his parents who don’t understand his hobby, than it is about the stuff he does inside the game (which does include a pretty awesome boss battle near the beginning). It’s about the ways in which running a guild teaches a girl who barely has any education how to organize large groups of people in real life. In the end, the book argues a point similar to Bartle’s Designing Virtual Worlds: the characters come to know themselves better because of their hobby, and it enables them to take real steps into adulthood.