Welcome to Raph Koster's personal website: MMOs, gaming, writing, art, music, books.
Welcome to Raph Koster's personal website: MMOs, gaming, writing, art, music, books.

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Raphael R. Koster

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http://www.raphkoster.com

DOB: Sept. 7th, 1971

SUMMARY

A professional game designer and frequent writer on issues of interactive design, Raph Koster was the lead designer on the seminal online world ULTIMA ONLINE, which first brought online worlds to the mass market. Until March 2006 he was Chief Creative Officer for Sony Online Entertainment, makers of EVERQUEST, where he previously led the design of STAR WARS GALAXIES.

After departing SOE, Koster founded Metaplace, a virtual world startup funded by Crescendo Ventures, Charles River Ventures, and Marc Andreessen. Metaplace created groundbreaking patented technology that allow the creation of cloud-based games and virtual worlds, making games "work the way the web does." Metaplace operated a portal site, METAPLACE.COM, where users could create their own worlds. Metaplace then moved into social games, creating ISLAND LIFE and MY VINEYARD before being acquired by Playdom.

Currently he works as Vice President of Creative Design at Playdom, where he has served as creative director for DEEP REALMS and unannounced titles, as well as continuing to work on technology.

His essays and writings on online world design include widely reprinted and influential pieces such as "Declaring the Rights of Players", "The Laws of Online World Design", and "A Story About a Tree". He is in demand as a speaker and lecturer on issues of online game design, particularly in the area of community building. He is a regular speaker at the Game Developers Conference, and is the maintainer of the canonical history of virtual worlds at his website, http://www.raphkoster.com. His book A THEORY OF FUN FOR GAME DESIGN was published in 2004 by Paraglyph Press and is used in several university courses as study material.

DEGREES

1995:
MFA, Creative Writing
University of Alabama, Tuscaloosa AL
Thesis: Housebuilding (poetry collection)
1992:
B.A., English and Spanish (departmental honors in both)
Washington College, Chestertown, MD
Magna cum laude
Thesis: An Extended Family (short stories) -- honors
Thesis: The Path (translation from the Spanish) -- honors

CAREER

2010-present
Playdom
Vice President of Creative Design
Creative Director, DEEP REALMS
Creative Director, unannounced titles
2006-2010
Metaplace
President and Chairman
METAPLACE.COM
ISLAND LIFE
MY VINEYARD
LEGENDARY TREASURE
2003-2006
Sony Online Entertainment
Chief Creative Officer
Additional Writing, UNTOLD LEGENDS
2000-2003:
Sony Online Entertainment
Creative Director
STAR WARS GALAXIES
1995-2000:
Origin Systems
Designer/Creative Lead (1995-1997)
ULTIMA ONLINE
 
Lead Designer (1997-2000)
ULTIMA ONLINE: THE SECOND AGE
PRIVATEER ONLINE (not shipped)

DISTINCTIONS

2011:
DEEP REALMS, #5 Best Facebook Game of 2011, Gamezebo.com
Patent awarded on core Metaplace technology: "System and method for enabling characters to be manifested within a plurality of different virtual spaces"
2007:
METAPLACE.COM, Audience Award at TechCrunch 40.
2006:
THE HOT 100, Next Generation
A THEORY OF FUN FOR GAME DESIGN, Game Developer Magazine Front Line Awards nominee
2005:
UNTOLD LEGENDS is the #3 lifetime bestseller on the new Playstation Portable platform
Featured in Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution by Heather Chaplin & Aaron Ruby, Algonquin Books
Technology from my R&D group was featured on the Playstation 3 demo reel
2004:
STAR WARS GALAXIES, SpikeTV Game Awards
      Nominee, Game of the Year
      Nominee, Best Online Game
      Nominee, Best Fantasy Game
 
STAR WARS GALAXIES, Online Game of the Year
      Game Industry News
      1up.com (Electronic Gaming Monthly, Computer Gaming World, etc) Reader's Choice
      1up.com, Editor's Choice
      IGN Editor's Choice
      IGN Reader's Choice
 
STAR WARS GALAXIES, Game of the Year
      Cinescape
2003:
STAR WARS GALAXIES, Game Critics Awards (Electronic Entertainment Expo)
      Nominee, Best Online Multiplayer Game
2002:
STAR WARS GALAXIES, Game Critics Awards (Electronic Entertainment Expo)
      Best online Multiplayer Game
2001:
STAR WARS GALAXIES, Game Critics Awards (Electronic Entertainment Expo)
      Runner-up, Best of Show
      PC Game of Show
      Best Online Multiplayer
1998:
Online Game of the Year, ULTIMA ONLINE: THE SECOND AGE
      The Academy of Interactive Arts and Sciences
1997:
Online Game of the Year, ULTIMA ONLINE
      The Academy of Interactive Arts and Sciences,
      C|NET Gamecenter
      Online Gaming Review (Editor's Choice)
      Online Gaming Review (Player's Choice)
      AllAbout Games (Gamer's Choice Award)
      GAME.EXE Magazine (Russia) Finalist/nominee
      Computer Games Strategy Plusv
Game of the Year nominee, ULTIMA ONLINE
      Computer Gaming World (reader's choice)
Game of the Year runner-up, ULTIMA ONLINE
      GAME.EXE Magazine (Russia)
Roleplaying Game of the Year, runner-up/nominee/honorable mention
      Academy of Gaming Arts and Design
      PC Gamer (Gamer's Choice Award)
      Online Gaming Review (Editor's Choice)
      Computer Gaming World (Reader's Choice)
      Computer Game Developers' Association (Spotlight Award)
C|NET Award for Internet Excellence, ULTIMA ONLINE
CESA (Computer Entertainment Software Academy, Japan)
      Special Recognition Award for Outstanding Accomplishment in a New Arena, ULTIMA ONLINE
1993-1995:
Numerous awards for work on LegendMUD.
1992:
George Washington Medal (awarded to the senior displaying greatest promise of understanding and realizing in life and work the ideals of a liberal education), Washington College
Modern Languages Dept. Prize, Washington College
English Dept. Prize & honors, Washington College
1990:
Sophie Kerr Scholar, Washington College, Chestertown, MD

BOOKS

2006:
"Declaring the Rights of Players" in
      THE STATE OF PLAY: LAW, GAMES, AND VIRTUAL WORLDS
      Balkin & Noveck, Eds.
"Grand Theft Education"
      Forum
      Harper's Magazine, Sept 2006 issue
A THEORY OF FUN FOR GAME DESIGN, Japanese edition
      Published by O'Reilly Japan
A THEORY OF FUN FOR GAME DESIGN, Chinese edition
      Published by Coolman
A THEORY OF FUN FOR GAME DESIGN, Korean edition
      Published by Digital Media Research
"Declaring the Rights of Players" in
      THE GAME DESIGN READER: A RULES OF PLAY ANTHOLOGY
      Salen & Zimmerman, eds.
2004:
A THEORY OF FUN FOR GAME DESIGN
      Paraglyph Press
2003:
Foreword and Appendix E ("Online World Timeline") in
      DEVELOPING ONLINE GAMES: AN INSIDER'S GUIDE
      Jessica Mulligan and Bridgette Patrovsky
      New Riders
Also provided significant contributions to the online games portion of
      ANDREW ROLLINGS AND ERNEST ADAMS ON GAME DESIGN
      New Riders
1994:
Assistant poetry editor, Black Warrior Review, also wrote reviews
1991-92:
Various publications of poetry and fiction in college magazines
Editorship of various college magazines

PRESENTATIONS

2012:
Forthcoming:
      "Good design, Bad Design, Great Design" Game Developers Conference Social and Online Games Summit
2011:
"It's All Games Now: The Convergence of Games and Social Media"
      Lecture, GDC Online
"Breaking Into the Game Biz -- Ask the Pros"
      Panelist, GDC Online
"10 Game Design Lessons for Games-as-Service"
      Lecture, Casual Connect Seattle
"Social mechanics for Social Games"
      Lecture, Game Developers Conference, Social and Online Games Summit
"Mergers and Acquisitions Landscape for Small and Mid-Size Developers"
      Panelist, Inside Social Apps
2010:
"Social Mechanics: The Engines Behind Everything Multiplayer"
      Track Keynote, GDC Online
"AAA to Social Games: Making the Leap"
      Lecture, GDC Online
2009:
"Games Are Math: 10 Core Mechanics that Drive Compelling Gameplay"
      Lecture, GDC Online
"Casual Virtual Worlds and MMOs"
      Panelist, Casual Connect Seattle
"A New Kind of World"
      Keynote, State of Play VI
"Developer Roundtable"
      Panelist, State of Play VI
"Virtual Economies"
      Panelist, GSD&M Idea City virtual event on Second Life & Metaplace
"Emerging Trends in Game Development"
      Panelist, GSD&M Idea City virtual event on Second Life & Metaplace
"Worlds in Motion Kickoff"
      Lecture, Game Developers Conference, Worlds in Motion Summit
"Visualizing the future of games in ten years"
      Panelist, GamesBeat '09
2008:
"Virtual Worlds Are (Not) Folk Music"
      Keynote, Living Game Worlds IV
"Moving From MMO To Web: What's the Story?"
      Panelist, GDC Austin
"Property Rights In Online Games - Who Owns What?"
      Panelist, GDC Austin
"Moving From MMO To Web: What's The Story?"
      Panelist, GDC Austin
"Business Guys Debate the Future"
      Panelist, Virtual Worlds Expo
"Putting the World in World Wide Web"
      Joint Keynote, SIGGRAPH Sandbox and Web3d Symposium
"All the World's A Game"
      Panelist, Supernova 2008
"David Perry's Luminaries Lunch"
      Panelist, Luminaries Lunch
"High Windows"
      Keynote, Game Developers Conference, Worlds in Motion Summit
"A Metaplace Antemortem"
      Keynote, Game Developers Conference
"Conversation: Raph Koster, Cory Ondrejka, Howard Rheingold"
      Keynote, Metaverse U Conference, Stanford
2007:
"Fan Labor"
      Panelist, Futures of Entertainment Conference, MIT
"What We Are Missing"
      Lecture, GDCPrime, 2007
"Estructura Profunda"
      Magistral Conference, CICOMP 2007, Congreso International en Ciencies Computacionales, Ensenada, Mexico
"Where Game Meets Web"
      Lecture, Game Developers Conference
"Immersive Design"
      Lecture, Web 2.0 Expo
"The Core of Fun"
      Keynote, ETech
"Designing for Everywhere"
      Lecture, GDC Austin
"The New Gaming Landscape"
      Keynote, CEDEC 2007
2006:
"Influences"
      Keynote, Project Horseshoe
"The Age of the Dinosaurs"
      Lecture, Austin Game Conference
"The Future of Virtual Worlds"
      Panelist, Austin Game Conference
"Games for Change"
      Closing keynote, Games for Change Conference 2006
"Social Dimensions of Digital Games"
      Panelist, Game Developers Conference 2006
"The Era of Connected Gaming - An Inside Look at an Industry on the Verge of a Revolution"
      Panelist, The Churchill Club
"Design Process and Games"
      Panelist, Living Game Worlds 2006 @ Georgia Tech
"The Medium That Ate the World"
      PARC Forum, Palo Alto Research Center
"On Creativity"
      Wharton School guest lecture, Marketing Dept.
2005:
"A Theory of Fun"
      Keynote, Serious Games Summit at the Game Developers Conference 2005
"A Grammar of Gameplay"
      Lecture, Game Developers Conference 2005
      aka Game Design Atoms: Can Game Designs Be Diagrammed?
"Persistent vs. Instantiated Spaces: The Great Online Game Debate"
      Panelist, Game Developers Conference 2005
"Why Games Matter"
      Keynote, Training Fall 2005
"The Destiny of Online Games"
      Keynote, Korea Game Conference 2005
"Moore's Wall: Technology Advances and Online Game Design"
      Lecture, IBM Online Games Conference
"Ludium I"
      Invited participant, Center for the Study of Synthetic Worlds, Indiana University
"Who Owns My Lightsaber? IP and Ownership in MMOs"
      Panelist, Austin Game Conference 2005
"Multiple platforms, One Game Experience"
      Panelist, Microsoft Meltdown
"Connected Play"
      Panelist, Supernova 2005
"Gaming and the Web"
      Panelist, Web 2.0
"The Future of MMOs"
      Panelist, IGN Live, Anaheim
2004:
"Developing a Massively Multiplayer Game"
      Co-presenter, all-day tutorial, Game Developers Conference 2004
"Game Design Challenge: The Love Story"
      Panelist, Game Developers Conference 2004
"Towards Relevant Research: Collaboration 101"
      Panelist, Game Developers Conference 2004
"SciFi MMPs: Lessons from Star Wars Galaxies and Earth and Beyond"
      Panelist, Game Developers Conference 2004
"It's What's Inside That Counts"
      Panel moderator, Women's Game Conference
"Design Risks We Should Be Taking"
      Panel moderator, Austin Game Conference
"The Past and Future of Online Worlds"
      Lecture, ChinaJoy
"Openness, Trust, and Sovereignty"
      Invited Participant, Swiss Re/Kennedy School of Government
"Online Worlds: The Forms of Things Unknown"
      Lecture, IGDA San Diego chapter meeting
"Massive Multiplayer Online Gaming: Worlds of Opportunity?"
      Panelist, iHollywood Forum, CES
2003:
Keynote, State of Play conference
      New York Law School
"Lessons of Going Online"
      Panelist, DICE
"A Theory of Fun"
      Keynote, Austin Game Conference
"Design Secrets of Online: USA and Asia"
      Panelist, Electronic Entertainment Expo
"Running Massively Multiplayer Games"
      Co-presenter, Game Developer's Conference 2003
"How to Manage a Large-Scale Online Gaming Community"
      Co-presenter, Game Developer's Conference 2003
"Small Worlds: Competitive and Cooperative Structures in Online Games"
      Game Developer's Conference 2003
2002:
"Storytelling in the Online Medium"
      Co-presenter, Game Developer's Conference 2002
"Building a Third Generation Massively Multiplayer Game"
      Panelist, Game Developer's Conference 2002
"Managing Large Online Communities"
      Co-presenter, Game Developer's Conference 2002
2001:
"Social Control: The Nature of Deviance in Virtual Worlds"
      Session chair, MERA '01, March 25th
      (Mediated Environment Research Association)
"Two Models for Narrative Worlds"
      Panelist, Entertainment in the Interactive Age, January 29-30,
      Annenberg Center for Communication, USC
"Design Patterns for Online Worlds"
      Co-presenter, Game Developers Conference
"Production for Online Worlds"
      Co-presenter, Game Developers Conference
"Community Design for Large-Scale Gaming Worlds" (tutorial)
      Co-presenter, Game Developers Conference
2000:
"The Rules of Massively Multiplayer Games"
      Co-presenter, Game Developers Conference, March 20-24
"Design Patterns for Online Worlds"
      Co-presenter, Game Developers Conference, March 20-24
"Community Building in Online Worlds" (tutorial)
      Co-presenter, Game Developers Conference, March 20-24
"Using 3D Graphics in Online Communities: Opportunities and Challenges"
      Panelist, MediaMOO Conference, March
1999:
"Current and Future Developments in Online Games"
      Opening address (never delivered, had to cancel at the last moment)
      Online Games '99 (London, November)
"Building A Better World: Managing Online Gaming Communities Effectively"
      Panelist, VR Worldcon, September '99
      Special guest, VR Worldcon '99
      - part of AussieCon3, 57th WorldCon)
"Virtual Worlds: A Live Interactive Presentation"
      Lecture, Austin Museum of Art, April 22nd
"The Laws of Massively Multiplayer Online Worlds"
      Co-presenter, Game Developers Conference, March 20-24
"Managing Deviant Behavior in Online Communities"
      Panelist, MediaMOO Conference, March
1998:
"The Rules of Massively Multiplayer Games"
      Co-presenter, Austin RoadTrip Game Developers Conference, November

MAJOR INTERVIEWS, ARTICLES, AND PRESS

2011:
"Raph Koster - GDC Online"
      GameBreakerTV
2010:
"Targeted Focus, Broad Audience?"
      Gamasutra
"In-Depth: Koster On The Evolution Of Social Game Genres"
      Gamasutra
2009:
"Raph Koster Interview - GDC Austin"
      GameBreakr
Episode #27: Raph Koster on the podcast
      The Adrenaline Vault
2008:
An Uncertain Future For The Core Gamer?
      Opinion piece, Gamasutra
2007:
Defining Games: Raph Koster's Game Grammar
      Gamasutra
2006:
"Investing time and money in virtual worlds: Caveat Emptor"
      VentureBeat
"Makers of Gaming Systems Reach Out to Wider Audience"
      NPR: Talk of the Nation (aired Nov 22nd, 2006)
Editorial: "What's New?"
      Massive Magazine
"Raph Koster on taking the industry into the mainstream"
      GameSpot
"Interview with Raph Koster"
      MMPlay.de
"Koster on Fire"
      Escapist Magazine
"The CGW Interview: Raph Koster", Computer Gaming World, April 2006
      Interviewed by Ryan Scott
2005:
"On Point: Video Game Revolution"
      Interview/panelist, NPR
      Aired: Wednesday, December 07, 2005 11-12PM ET
Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution
      Heather Chaplin and Aaron Ruby
      Algonquin Books
Masaya Matsuura: HyperPS2 interview"
      Masaya Matsuura, designer of Parappa the Rapper, did this brief interview with me for Hyper PS2 magazine in Japan. (November, 2005)
O'Reilly Village Interview
      Masaya Matsuura did a second interview of me for The Japanese O'Reilly Village website. (November, 2005)
"Designing the AAA Game"
      Interview by Dan Arey for Game Developers Conference 2005
"A Conversation with Raph Koster"
      Game Studies, interview by Celia Pearce
"The Raph Koster Interview"
      PC Gamer UK
2002:
"Pause & Effect: The Art of Interactive Narrative", book on design issues
      Interviewed by Mark Stephen Meadows
"Real People, Virtual Worlds", television documentary on online worlds
      Interviewed by Tracy Spaight
"Avatars Offline", film documentary on online worlds
      Interviewed by Daniel Liatowisch
2001:
"Gaming the Matrix" (interview)
      Shift.com, June 13th
"Rapping with Raph" (interview)
      Computer Games Magazine/Computer Games Online, July 18th
2000:
"Interview"
      Joystick101.org, November 26th
"Interview"
      VaultNetwork, September
"Video games, and online worlds, as art"
      GIGNews, June
1999:
"Community Building" (interview)
      VaultNetwork, April
"Online World Timeline"
      Article, March 4th - the definitive resource for the history of online worlds
1998:
"Interview"
      CRPGTavern, August

PROFESSIONAL MEMBERSHIPS AND ADVISORY PANELS

Charter Member, Academy of Interactive Arts and Sciences
Member, International Academy of Digital Arts and Sciences
Member, International Game Developers Association
Member, ASCAP
Member, Omicron Delta Kappa
Advisor, MIME program, Indiana University
Futurists Board Member, Lifeboat Foundation
Game Developers Choice Awards advisory committee, 2007-present
Game Developers Online Choice Awards advisory committee, 2009-present
Game Developers Conference Worlds in Motion Summit advisor, 2009
Game Developers Conference Social & Online Games advisor, 2010-2011
Game Developers Conference Online advisory board member, 2009-present
AIAS Awards panelist, Game Direction, multiple years
AIAS Awards panelist, Game Design, multiple years
AIAS Awards panelist, Online Multiplayer, multiple years
AIAS Awards panelist, Massively Multiplayer, multiple years
AIAS Indie Game Challenge panelist, 2010

HOBBIES

Songwriting and playing guitar. One CD released, AFTER THE FLOOD, 1999.
Writing (mostly speculative) fiction and poetry. Past member of Turkey City, the seminal Austin cyberpunk writing workshop.
Avid reading of SF and fantasy.

Child's Play


A Theory of Fun
for Game Design

Cover of A Theory of Fun

Press

Excerpts

Buy from Amazon


After the Flood

Cover for After the Flood CD

Available on CD
$14.99


More stuff to buy

Gratuitous Penguin 2006 Wall Calendar

Gratuitous Penguin 2006 Wall Calendar
$18.99


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