AR Joysticks and Invisible Mice – Reinventing Game Controls in AR

 
When:
March 22, 2018 @ 1:30 pm – 2:30 pm
2018-03-22T13:30:00-07:00
2018-03-22T14:30:00-07:00
Where:
Game Developers Conference Expo Floor, Booth #823
Moscone Center
San Francisco, CA 94103
USA

Join us at our booth
Wednesday – Friday | 
Moscone South Booth #823

We’re looking forward to hosting you at our GDC booth from Wednesday, March 21st through Friday, March 23rd. All three days will be packed with special Googler talks, plus you’ll have a chance to Ask the Experts any questions. Stop by booth #823 to attend the talks, meet experts, and try out exciting demos. See our talk schedule below.

AR Joysticks and Invisible Mice – Reinventing Game Controls in AR
Presented by: Aaron Cammarata, Technical Project Lead and Raph Koster, Game Designer

Historically, game developers have had a library of well-understood controls available for building games: d-pads, steering wheels, mice and keyboards, pedals, shoulder buttons, and of course, analog joysticks. In the emerging world of AR, designing the UX of even basic actions like “select unit” can bring development to a screeching halt. In this talk, we’ll share with you our attempt to create AR versions of the two most common controls: mouse click and analog joystick. Starting with hypotheses, we built prototypes, and tested different options. In this deep dive talk we’ll share our findings, and show you the control schemes in finished game products!

 Leave a Reply

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

(required)

(required)

This site uses Akismet to reduce spam. Learn how your comment data is processed.