Rules of the Game: Five Further Techniques from Rather Clever Designers
747 Howard St
San Francisco, CA 94103
USA
Rules of the Game: Five Further Techniques from Rather Clever Designers
- Richard Rouse III (Director/Designer/Writer, Paranoid Productions)
- Erin Hoffman-John (CEO/Designer, Sense of Wonder)
- Soren Johnson (CEO/Design Director, Mohawk Games)
- Raph Koster (Designer, Independent)
- Josh Sawyer (Director, Obsidian Entertainment)
- Stone Librande (Lead Designer, Riot Games)
Design,
How do you make your games work? There’s no sure-fire way to design great games, but over numerous successful projects the best designers develop techniques that help them craft compelling experiences. Returning for GDC 2018, the Rules of the Game session takes five renowned designers and asks them to go into detail about a rule they’ve used in their work. Each speaker has ten minutes to dive into their technique and provide detailed examples about how they have used the rule in past projects, honestly sharing the pluses and minuses including where their rule works well and where it may be less applicable. These are personal rules that you may not always agree with, but they’re guaranteed to provide interesting fodder for your own game design thoughts and help you build your own design rulebook.
Takeaway
Audience members will hear five very specific, practical, unique, and personal game design rules from veteran, respected game designers. Expect to leave with an interesting new set of design principles to try out on your own projects.
Intended Audience
This session is intended for intermediate to advanced game designers who are looking to expand their knowledge of game design craft and learn new ways to tackle challenges.