How Games Think
This talk was a keynote given at GDC China in 2012. You can hover over the English version of the slides for a rough notes version of what I said during the talk.
Slides in English
Slides in Chinese
Video
Video of this talk is available in both languages:
- With Chinese audio on the GDCVault, behind a paywall.
- With English audio on the GDCVault, behind a paywall.
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