Playing with ‘game’
This talk was delivered at GDCNext in 2013. It begins with a discussion of semiotics, and from there leads into exploring the notion of “play,” specifically in two senses: freedom of interpretation and freedom of movement within a system. This then leads to a rubric for games that fall into one of four quadrants, and an examination of common techniques each quadrant uses.
Video
This video is available for free on the GDCVault.
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