Revisiting Fun: 20 Years of A Theory of Fun

 

This talk was delivered at GDC 2024.

A Theory of Fun for Game Design was first published twenty years ago. Today, it’s required reading in game design programs all over the world. But times have changed! Our craft knowledge has evolved!

This talk will give an update on the latest science, discuss the impact of the book, and explore unexpected ways in which the original core idea continues to affect how we make games. Most importantly, it will give you new tools to tackle what is still the hardest problem in game design: making things fun.

Slides

Video

Available on the GDC Vault for free.

 Leave a Reply

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

(required)

(required)

This site uses Akismet to reduce spam. Learn how your comment data is processed.