Rules of the Game: Five Further Techniques from Rather Clever Designers
How do you make your games work? There’s no sure-fire way to design great games, but over numerous successful projects the best designers develop techniques that help them craft compelling experiences. Returning for GDC 2018, the Rules of the Game session takes five renowned designers and asks them to go into detail about a rule they’ve used in their work. Each speaker has ten minutes to dive into their technique and provide detailed examples about how they have used the rule in past projects, honestly sharing the pluses and minuses including where their rule works well and where it may be less applicable. These are personal rules that you may not always agree with, but they’re guaranteed to provide interesting fodder for your own game design thoughts and help you build your own design rulebook.
This was a set of microtalks on rules that practicing designers use when making their games. I shared the panel with Erin Hoffman-John, Soren Johnson, Josh Sawyer, and Stone Librande, and it was organized and introduced by Richard Rouse III.
Slides
This is just my slides from the session; my notes are available if you hover over the slides.
All Slides
This is a PDF of all of the slides from all of the speakers.
Video
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