Social Mechanics: The Engines Behind Everything Multiplayer
This talk was delivered twice: once at GDC Online, and then again at the main GDC as part of the Social Games Summit. The second time around, I added social-game-specific extra content, so there’s two versions of the slide deck below.
Original talk
Social Games Summit version
Video
Here is a free video of the Social Games Summit version.
The video of the original version is available behind a GDCVault paywall.
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[…] additional interesting observation is that in practice, most advanced social mechanics are actually about working around a lack of trust among participants. For example, LARPing systems […]
[…] of extremely powerful things like mutual obligation, economic exchange, group identity, and so on (see my old talk on social mechanics for tons more). Looser connections and community can often work better than a tight-knit […]