Theory of Fun
This is the keynote speech I delivered at the Austin Games Conference in 2003. It eventually turned into a book with its own website. It’s trying to be about cognition, media, and the place of games in society, as well as trumpeting a call to arms regarding games as socially significant, and yes, even being art. Mostly, though, it’s about my doodling.
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[…] theories of fun from game design literature don’t do a great job of capturing this. Yes, you could say there […]