Welcome to Raph Koster's personal website: MMOs, gaming, writing, art, music, books.
Welcome to Raph Koster's personal website: MMOs, gaming, writing, art, music, books.

The whole Web
Raph's Website


Essays
These are full-blown essays, papers, and articles.

Presentations
Slideshows and presentation materials from conferences.

Interviews and Panels
Reprints of non-game-specific interviews, and transcripts of panels and roundtables.

Snippets
Excerpts from blog, newsgroup, and forum posts.

Laws
The "Laws of Online World Design" in various forms.

Timeline
A timeline of developments in online worlds.

A Theory of Fun for Game Design
My book on why games matter and what fun is.

Insubstantial Pageants
A book I started and never finished outlining the basics of online world design.

Links
Links to resources on online world design.



Applying Bruno Bettelheim to online worlds

Forms of PLAY:

Forms of GAME: Under this division it is easy to see Bartle's four types falling nicely into two players (socializers and explorers) and two gamers (killers and achievers). It also helps see where folks are coming from when they say "there's no GAME in a MUSH"--defined this way, they are right. :)

This largely comes btw from Bruno Bettelheim's writings on child psychology. He also contended that this tends to be a gender division in children as well--female children like make-believe more than male, and when males engage in it, it is often solo versus group activity, etc.

On the MUD-Dev list, the habit is to refer to the "game" side of this equation as the GoP side, or "goal-oriented players."

Child's Play


A Theory of Fun
for Game Design

Cover of A Theory of Fun

Press

Excerpts

Buy from Amazon


After the Flood

Cover for After the Flood CD

Available on CD
$14.99


More stuff to buy

Gratuitous Penguin 2006 Wall Calendar

Gratuitous Penguin 2006 Wall Calendar
$18.99


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LegendMUD

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"The world the way they thought it was..."