OGDA interview
I was interviewed by my friend Dave Mark for the Omaha Gave Developers Association gathering. It was a really long interview, we did it via Google Hangouts, and it went all over the place. Lots of fun stuff in here.
Among the things we talked about: how I got into games
- text muds
- early UO history
- use of metrics in SWG
- formal design tools and game grammar
- empathizing-systemizing theory (and related tests)
- ludonarrative dissonance (hat tip to Clint Hocking)