OGDA interview

 

I was interviewed by my friend Dave Mark for the Omaha Gave Developers Association gathering. It was a really long interview, we did it via Google Hangouts, and it went all over the place. Lots of fun stuff in here.

Among the things we talked about: how I got into games

  •     text muds
  •     early UO history
  •     use of metrics in SWG
  •     formal design tools and game grammar
  •     empathizing-systemizing theory (and related tests)
  •     ludonarrative dissonance (hat tip to Clint Hocking)