Community Design for Large-Scale Gaming Worlds
These are the slides for my portion of an all-day tutorial on this topic presented jointly with Rich Vogel and Amy Jo Kim. Once upon a time, GDC ran special tutorial days that were all-day events, for a high fee. I did several of these, with the abovementioned folks and with Gordon Walton. Sometimes we worked on the presentations jointly, and sometimes we spread the slides out. I only have the slides I contributed, so that’s what these are.