Popular Posts

 

This is a listing of the most popular posts on the site, based purely on visits. I should warn you, sometimes posts go viral without actually being of any interest. So you may want to instead check out the Recommended Posts page, which has large overlap with this one. Also, the database for this is a little buggy so you may see duplicates.

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Top 100 Viewed Posts

1) 5654124 Calendar
2) 255492 Three more games leave Slamdance
3) 243626 The best game design articles on the site
4) 216759 40 ways to be a better (game) designer
5) 179069 Game design book stuff
6) 159971 Database “sharding” came from UO?
7) 150573 What are the lessons of MMORPGs today?
8) 130502 Thoughts on the Metaverse Summit
9) 128592 Are single-player games doomed?
10) 111021 Narrative is not a game mechanic
11) 104287 Measuring MMOs
12) 102759 AGC: Rob Pardo’s keynote
13) 102297 Random UO anecdote #2
14) 101312 The Fundamentals of Game Design
15) 94455 CopyBot
16) 83370 Do levels suck?
17) 82554 How to hack an MMO
18) 78796 The Healing Game
19) 77893 Project Horseshoe: Influences
20) 73525 Contact
21) 69757 A guild trademarks its name
22) 69207 User created content
23) 66449 Zuckerberg talks games
24) 65619 UO’s resource system
25) 65270 ARPU vs ARPPU
26) 64905 Why NYT’s Connections makes you feel bad
27) 64355 Use-based systems
28) 64198 SWG is shutting down
29) 60770 Are MUDs and MMORPGs the same thing?
30) 59726 A bit on how I think games work
31) 57403 The perfect geek age?
32) 57111 More PS3 stuff
33) 56740 Where 3d browser stuff stands
34) 56740 Where 3d browser stuff stands
35) 56740 Where 3d browser stuff stands
36) 54335 The Online World Timeline
37) 54286 A Jedi Saga
38) 53983 How UO rares were born
39) 52846 Are virtual worlds over?
40) 51965 Blog maintenance
41) 51965 Blog maintenance
42) 51965 Blog maintenance
43) 51965 Blog maintenance
44) 50845 On getting criticism
45) 50773 A bit on how I think games work
46) 50379 Facebook rebrands the Internet
47) 50315 What the Web and games have to teach each other
48) 50269 ‘Flation
49) 49353 The game without treadmills
50) 48663 The lifecycles of a player
51) 48415 A Letter to Leigh
52) 48315 Announcing Areae
53) 47999 “X” isn’t a game!
54) 47500 What is a Diku?
55) 47125 How to Prototype a Game in Under 7 Days
56) 46869 The evil we pretend to do
57) 46726 Making games more cheaply
58) 46721 Metaplace.com closing
59) 46540 Where does popularity come from, or the Wisdom of Crowds revisited
60) 45823 Webkinz & kin: yet more mammals
61) 45205 Are virtual worlds just for kids?
62) 45205 Are virtual worlds just for kids?
63) 45205 Are virtual worlds just for kids?
64) 43797 AGC: MMO economies
65) 43736 The Trust Spectrum
66) 43701 How Open Big virtual worlds grow
67) 43379 Do levels suck? Part II
68) 43221 About Raph
69) 43219 Speaking at #gdc11: Social Mechanics, again
70) 43190 Gold farmers form trade association
71) 42945 Monthly Report, May-June 2006
72) 42294 Forcing interaction
73) 42187 The next next gen
74) 41521 Do auction houses suck?
75) 41276 Single-player Singularity
76) 41259 An atomic theory of fun game design
77) 40754 Game design vs UX design
78) 40541 ETech07 liveblog: Incantations for Muggles
79) 40141 Are microtransactions actually the future?
80) 39830 Rules versus mechanics
81) 38926 CV
82) 38885 UO’s resource system, part 2
83) 38780 What core gamers should know about social games
84) 38199 OGLE
85) 37770 Why don’t our NPCs…
86) 37764 UO’s resource system, part 3
87) 37711 Did Star Wars Galaxies Fail?
88) 37589 GDC10: Justin Hall, Fate of a Social Games Company
89) 37589 GDC10: Justin Hall, Fate of a Social Games Company
90) 37526 Guestbook Issues
91) 37239 GDC 07: Game Studies Download
92) 37088 How I analyze a game
93) 36910 Ultima Online’s 25th anniversary
94) 36888 Sandbox vs themepark
95) 36049 Speaking at Casual Connect
96) 36049 Speaking at Casual Connect
97) 36049 Speaking at Casual Connect
98) 36049 Speaking at Casual Connect
99) 35843 Tired of hearing about the NGE
100) 35499 Musings on the Oculus sale