Popular Posts

 

This is a listing of the most popular posts on the site, based purely on visits. I should warn you, sometimes posts go viral without actually being of any interest. So you may want to instead check out the Recommended Posts page, which has large overlap with this one. Also, the database for this is a little buggy so you may see duplicates.

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Top 100 Viewed Posts

1) 5496484 Calendar
2) 255353 Three more games leave Slamdance
3) 240690 The best game design articles on the site
4) 213452 40 ways to be a better (game) designer
5) 178928 Game design book stuff
6) 157520 Database “sharding” came from UO?
7) 148480 What are the lessons of MMORPGs today?
8) 127629 Are single-player games doomed?
9) 127549 Thoughts on the Metaverse Summit
10) 109350 Narrative is not a game mechanic
11) 102073 AGC: Rob Pardo’s keynote
12) 101573 Measuring MMOs
13) 101271 Random UO anecdote #2
14) 99918 The Fundamentals of Game Design
15) 93994 CopyBot
16) 82492 Do levels suck?
17) 81651 How to hack an MMO
18) 78270 The Healing Game
19) 76677 Project Horseshoe: Influences
20) 69495 A guild trademarks its name
21) 68683 User created content
22) 68454 Contact
23) 66290 Zuckerberg talks games
24) 64840 ARPU vs ARPPU
25) 64781 UO’s resource system
26) 63439 SWG is shutting down
27) 61735 Use-based systems
28) 59853 Are MUDs and MMORPGs the same thing?
29) 59004 A bit on how I think games work
30) 57097 The perfect geek age?
31) 56913 More PS3 stuff
32) 56137 Where 3d browser stuff stands
33) 56137 Where 3d browser stuff stands
34) 56137 Where 3d browser stuff stands
35) 55087 Why NYT’s Connections makes you feel bad
36) 53381 How UO rares were born
37) 52018 Are virtual worlds over?
38) 51641 Blog maintenance
39) 51641 Blog maintenance
40) 51641 Blog maintenance
41) 51641 Blog maintenance
42) 50263 On getting criticism
43) 50175 Facebook rebrands the Internet
44) 50051 A bit on how I think games work
45) 49960 What the Web and games have to teach each other
46) 49913 ‘Flation
47) 49231 The Online World Timeline
48) 48970 The game without treadmills
49) 48376 The lifecycles of a player
50) 48074 Announcing Areae
51) 48051 A Letter to Leigh
52) 47872 A Jedi Saga
53) 47276 “X” isn’t a game!
54) 46887 What is a Diku?
55) 46461 How to Prototype a Game in Under 7 Days
56) 46452 The evil we pretend to do
57) 46439 Making games more cheaply
58) 46258 Metaplace.com closing
59) 46257 Where does popularity come from, or the Wisdom of Crowds revisited
60) 45590 Webkinz & kin: yet more mammals
61) 44743 Are virtual worlds just for kids?
62) 44743 Are virtual worlds just for kids?
63) 44743 Are virtual worlds just for kids?
64) 43394 How Open Big virtual worlds grow
65) 43129 Speaking at #gdc11: Social Mechanics, again
66) 42941 Do levels suck? Part II
67) 42895 Gold farmers form trade association
68) 42892 AGC: MMO economies
69) 42539 Monthly Report, May-June 2006
70) 41879 The next next gen
71) 41167 Single-player Singularity
72) 41070 The Trust Spectrum
73) 40980 Do auction houses suck?
74) 40217 An atomic theory of fun game design
75) 40070 ETech07 liveblog: Incantations for Muggles
76) 40035 Game design vs UX design
77) 39914 Are microtransactions actually the future?
78) 39101 About Raph
79) 38467 Rules versus mechanics
80) 38447 UO’s resource system, part 2
81) 38432 What core gamers should know about social games
82) 37909 OGLE
83) 37452 Why don’t our NPCs…
84) 37430 Guestbook Issues
85) 37192 UO’s resource system, part 3
86) 36982 GDC 07: Game Studies Download
87) 36717 GDC10: Justin Hall, Fate of a Social Games Company
88) 36717 GDC10: Justin Hall, Fate of a Social Games Company
89) 36682 Did Star Wars Galaxies Fail?
90) 36059 How I analyze a game
91) 36011 Ultima Online’s 25th anniversary
92) 35789 Forcing interaction
93) 35713 Speaking at Casual Connect
94) 35713 Speaking at Casual Connect
95) 35713 Speaking at Casual Connect
96) 35713 Speaking at Casual Connect
97) 35495 Tired of hearing about the NGE
98) 35113 AGC: Damion Schubert, “Moving Beyond Men in Tights”
99) 35053 Musings on the Oculus sale
100) 35046 A vague game idea