Popular Posts

 

This is a listing of the most popular posts on the site, based purely on visits. I should warn you, sometimes posts go viral without actually being of any interest. So you may want to instead check out the Recommended Posts page, which has large overlap with this one. Also, the database for this is a little buggy so you may see duplicates.

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Top 100 Viewed Posts

1) 5513755 Calendar
2) 255364 Three more games leave Slamdance
3) 241475 The best game design articles on the site
4) 214098 40 ways to be a better (game) designer
5) 178947 Game design book stuff
6) 158056 Database “sharding” came from UO?
7) 148852 What are the lessons of MMORPGs today?
8) 128108 Thoughts on the Metaverse Summit
9) 127773 Are single-player games doomed?
10) 109749 Narrative is not a game mechanic
11) 102593 Measuring MMOs
12) 102283 AGC: Rob Pardo’s keynote
13) 101502 Random UO anecdote #2
14) 100277 The Fundamentals of Game Design
15) 94203 CopyBot
16) 82701 Do levels suck?
17) 81841 How to hack an MMO
18) 78375 The Healing Game
19) 77013 Project Horseshoe: Influences
20) 69727 Contact
21) 69560 A guild trademarks its name
22) 68833 User created content
23) 66309 Zuckerberg talks games
24) 65041 UO’s resource system
25) 64903 ARPU vs ARPPU
26) 63603 SWG is shutting down
27) 62541 Use-based systems
28) 59942 Are MUDs and MMORPGs the same thing?
29) 59108 A bit on how I think games work
30) 58147 Why NYT’s Connections makes you feel bad
31) 57180 The perfect geek age?
32) 56944 More PS3 stuff
33) 56215 Where 3d browser stuff stands
34) 56215 Where 3d browser stuff stands
35) 56215 Where 3d browser stuff stands
36) 53589 How UO rares were born
37) 52161 Are virtual worlds over?
38) 51669 Blog maintenance
39) 51669 Blog maintenance
40) 51669 Blog maintenance
41) 51669 Blog maintenance
42) 50479 The Online World Timeline
43) 50361 On getting criticism
44) 50230 Facebook rebrands the Internet
45) 50155 A bit on how I think games work
46) 50069 What the Web and games have to teach each other
47) 50002 ‘Flation
48) 49062 The game without treadmills
49) 48433 The lifecycles of a player
50) 48286 A Jedi Saga
51) 48132 A Letter to Leigh
52) 48088 Announcing Areae
53) 47419 “X” isn’t a game!
54) 47046 What is a Diku?
55) 46599 How to Prototype a Game in Under 7 Days
56) 46518 The evil we pretend to do
57) 46502 Making games more cheaply
58) 46332 Metaplace.com closing
59) 46299 Where does popularity come from, or the Wisdom of Crowds revisited
60) 45633 Webkinz & kin: yet more mammals
61) 44812 Are virtual worlds just for kids?
62) 44812 Are virtual worlds just for kids?
63) 44812 Are virtual worlds just for kids?
64) 43424 How Open Big virtual worlds grow
65) 43141 Speaking at #gdc11: Social Mechanics, again
66) 43078 AGC: MMO economies
67) 43012 Do levels suck? Part II
68) 42999 Gold farmers form trade association
69) 42584 Monthly Report, May-June 2006
70) 41947 The next next gen
71) 41708 The Trust Spectrum
72) 41196 Single-player Singularity
73) 41109 Do auction houses suck?
74) 40371 An atomic theory of fun game design
75) 40252 Game design vs UX design
76) 40155 ETech07 liveblog: Incantations for Muggles
77) 40041 About Raph
78) 39951 Are microtransactions actually the future?
79) 38692 Rules versus mechanics
80) 38554 UO’s resource system, part 2
81) 38497 What core gamers should know about social games
82) 37985 OGLE
83) 37540 Why don’t our NPCs…
84) 37450 Guestbook Issues
85) 37348 UO’s resource system, part 3
86) 37019 GDC 07: Game Studies Download
87) 36897 Did Star Wars Galaxies Fail?
88) 36853 GDC10: Justin Hall, Fate of a Social Games Company
89) 36853 GDC10: Justin Hall, Fate of a Social Games Company
90) 36287 How I analyze a game
91) 36209 Ultima Online’s 25th anniversary
92) 35910 Forcing interaction
93) 35761 Speaking at Casual Connect
94) 35761 Speaking at Casual Connect
95) 35761 Speaking at Casual Connect
96) 35761 Speaking at Casual Connect
97) 35753 CV
98) 35529 Tired of hearing about the NGE
99) 35199 Musings on the Oculus sale
100) 35136 AGC: Damion Schubert, “Moving Beyond Men in Tights”