Just Leap In is yet another browser-embedded 3d environment using a plugin. This space is certainly getting crowded. Continue reading »
IndieCade’s take on my Sandbox/Web3d talk
(Visited 6009 times)“In the Sandbox with Raph Koster” is IndieCade’s take on the talk. It’s interesting to see it getting a different slant from Ben Medler’s — part of what happens when you deliberately give a diffuse talk, I suppose! 🙂
First Sandbox/Web3d Keynote reaction
(Visited 5674 times)Ben Medler has a decent summary of my keynote speech at Sandbox/Web 3d. I will see about getting the slides posted up, but honestly, I am holding out for video or audio because I suspect the slides won’t make much sense on their own — this was a highly verbal talk, with mostly static images and hardly any text on the slides.
Most attendees are probably still at SIGGRAPH proper, so more summaries might trickle out over time.
One question that came up at the cocktail party, and also in Ben’s summary is the issue of advancing technology. Isn’t it true that even the postage-stamp-sized screens are going to get more powerful? Yes, to a degree. But we shouldn’t forget that tech often gets powerful enough for a niche, then stops. Indeed, for many consumers, PCs are currently “powerful enough” and there isn’t a compelling reason to upgrade at the same rate as we have seen in the past. I don’t know where that line is for mobile devices, but I do know that the answer is typically less than techies want it to be.
There is also the question, I think, of Moore’s Wall, and whether people are empowered to use that tech in creative fashions.
Finally, there’s the question of whether powerful 3d tech on a postage-size screen actually looks and acts the same as the same tech on a large screen. I submit that the answer is no; there are affordances and restrictions provided by the cultural context in which the devices are used that must alter our design approaches, and there are plain old usability questions as well.
Google’s Lively
(Visited 21877 times)So at this point, I imagine everyone has seen the news about Google finally decloaking off the virtual bow with Lively.
The coverage showed up in both the gaming press, where Google shared a bunch of tidbits that seemed to indicate a PR outreach to the gaming community, and also of course in the tech press, where commenters seemed overall less than impressed, questioning how Lively relates to Google’s avowed purpose of “organizing the world’s information.”
Interesting IMVU stats
(Visited 13752 times)These all come from this interview. They sort of put paid to the notion that a mass market UGC business cannot thrive, I think!
- They seeded the market with 2000 items
- Have now registered 100,000 developers, with “tens of thousands” active
- And 20,000,000 users registered (no word on active uniques)
- There are 1,700,000 assets on their marketplace right now
- 1,200,000 of them are full 3d
- 3,000 new ones a day and 100,000 new ones a month
- Resulting in revenues of $1,000,000 a month from digital currency sales for IMVU
- And $1,000,000 a year in revenue for the top developer
- 60% female, 40% male
- 40% of users outside the U.S.
For comparison, Zwinky reported 9.5m registered and 4.6m active back in September.